/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "alcachofa/alcachofa.h" #include "alcachofa/graphics.h" #include "alcachofa/detection.h" #include "alcachofa/graphics-opengl.h" #include "common/system.h" #include "common/translation.h" #include "common/config-manager.h" #include "engines/util.h" #include "graphics/renderer.h" #include "gui/error.h" using namespace Common; using namespace Math; using namespace Graphics; namespace Alcachofa { // // OpenGL classes, calls to gl* are allowed here // OpenGLTexture::OpenGLTexture(int32 w, int32 h, bool withMipmaps) : ITexture({ (int16)w, (int16)h }) , _withMipmaps(withMipmaps) { glEnable(GL_TEXTURE_2D); // will error on GLES2, but that is okay OpenGL::clearGLError(); // we will just ignore it GL_CALL(glGenTextures(1, &_handle)); GL_CALL(glBindTexture(GL_TEXTURE_2D, _handle)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); setMirrorWrap(false); } OpenGLTexture::~OpenGLTexture() { if (_handle != 0) GL_CALL(glDeleteTextures(1, &_handle)); } void OpenGLTexture::setMirrorWrap(bool wrap) { if (_mirrorWrap == wrap) return; _mirrorWrap = wrap; GLint wrapMode; if (wrap) wrapMode = OpenGLContext.textureMirrorRepeatSupported ? GL_MIRRORED_REPEAT : GL_REPEAT; else #if USE_FORCED_GLES2 // GLES2 does not define GL_CLAMP wrapMode = GL_CLAMP_TO_EDGE; #else wrapMode = OpenGLContext.textureEdgeClampSupported ? GL_CLAMP_TO_EDGE : GL_CLAMP; #endif GL_CALL(glBindTexture(GL_TEXTURE_2D, _handle)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapMode)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapMode)); } void OpenGLTexture::update(const Surface &surface) { assert(surface.format == g_engine->renderer().getPixelFormat()); assert(surface.w == size().x && surface.h == size().y); const void *pixels = surface.getPixels(); glEnable(GL_TEXTURE_2D); OpenGL::clearGLError(); GL_CALL(glBindTexture(GL_TEXTURE_2D, _handle)); GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size().x, size().y, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels)); if (_withMipmaps) GL_CALL(glGenerateMipmap(GL_TEXTURE_2D)); else GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); } OpenGLRenderer::OpenGLRenderer(Point resolution) : OpenGLRendererBase(resolution) { initGraphics3d(resolution.x, resolution.y); GL_CALL(glDisable(GL_DEPTH_TEST)); GL_CALL(glDisable(GL_SCISSOR_TEST)); GL_CALL(glDisable(GL_STENCIL_TEST)); GL_CALL(glDisable(GL_CULL_FACE)); GL_CALL(glEnable(GL_BLEND)); GL_CALL(glDepthMask(GL_FALSE)); if (!OpenGLContext.textureMirrorRepeatSupported) { GUI::displayErrorDialog(_("Old OpenGL detected, some graphical errors will occur.")); } } ScopedPtr OpenGLRenderer::createTexture(int32 w, int32 h, bool withMipmaps) { assert(w >= 0 && h >= 0); return ScopedPtr(new OpenGLTexture(w, h, withMipmaps)); } PixelFormat OpenGLRenderer::getPixelFormat() const { return PixelFormat::createFormatRGBA32(); } bool OpenGLRenderer::requiresPoTTextures() const { return !OpenGLContext.NPOTSupported; } void OpenGLRenderer::end() { GL_CALL(glFlush()); if (_currentOutput != nullptr) { g_system->presentBuffer(); GL_CALL(glReadPixels( 0, 0, _outputSize.x, _outputSize.y, GL_RGBA, GL_UNSIGNED_BYTE, _currentOutput->getPixels() )); } } void OpenGLRenderer::setBlendFunc(BlendMode blendMode) { switch (blendMode) { case BlendMode::AdditiveAlpha: GL_CALL(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); break; case BlendMode::Additive: GL_CALL(glBlendFunc(GL_ONE, GL_ONE)); break; case BlendMode::Multiply: GL_CALL(glBlendFunc(GL_DST_COLOR, GL_ONE)); break; case BlendMode::Alpha: GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); break; case BlendMode::Tinted: GL_CALL(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); break; default: assert(false && "Invalid blend mode"); break; } } void OpenGLRenderer::setOutput(Surface &output) { assert(_isFirstDrawCommand); setViewportToRect(output.w, output.h); _currentOutput = &output; // just debug warnings as it will only produce a graphical glitch while // there is some chance the resolution could change from here to ::end // and this is per-frame so maybe don't spam the console with the same message if (output.w > g_system->getWidth() || output.h > g_system->getHeight()) debugC(0, kDebugGraphics, "Output is larger than screen, output will be cropped (%d, %d) > (%d, %d)", output.w, output.h, g_system->getWidth(), g_system->getHeight()); if (output.format != getPixelFormat()) { auto formatString = output.format.toString(); debugC(0, kDebugGraphics, "Cannot use pixelformat of given output surface: %s", formatString.c_str()); _currentOutput = nullptr; } if (output.pitch != output.format.bytesPerPixel * output.w) { // Maybe there would be a way with glPixelStore debugC(0, kDebugGraphics, "Incompatible output surface pitch"); _currentOutput = nullptr; } } void OpenGLRenderer::setViewportInner(int x, int y, int width, int height) { GL_CALL(glViewport(x, y, width, height)); } void OpenGLRenderer::checkFirstDrawCommand() { // We delay clearing the screen. It is much easier for the game // to switch to a framebuffer before if (!_isFirstDrawCommand) return; _isFirstDrawCommand = false; GL_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); GL_CALL(glClear(GL_COLOR_BUFFER_BIT)); } }