/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Class, depicting version of the AGS engine // //============================================================================= #ifndef AGS_SHARED_UTIL_VERSION_H #define AGS_SHARED_UTIL_VERSION_H #include "ags/shared/util/string.h" namespace AGS3 { namespace AGS { namespace Shared { using Shared::String; struct Version { int32_t Major; int32_t Minor; int32_t Release; int32_t Revision; String Special; String BuildInfo; String LongString; String ShortString; String BackwardCompatibleString; Version(); Version(int32_t major, int32_t minor, int32_t release); Version(int32_t major, int32_t minor, int32_t release, int32_t revision); Version(int32_t major, int32_t minor, int32_t release, int32_t revision, const String &special); Version(int32_t major, int32_t minor, int32_t release, int32_t revision, const String &special, const String &build_info); Version(const String &version_string); inline int32_t AsNumber() const { return Major * 10000 + Minor * 100 + Release; } inline int64_t AsLongNumber() const { return (int64_t)Major * 100000000L + (int64_t)Minor * 1000000L + (int64_t)Release * 10000L + Revision; } inline int32_t AsSmallNumber() const { return Major * 100 + Minor; } void SetFromString(const String &version_string); inline bool operator < (const Version &other) const { return AsLongNumber() < other.AsLongNumber(); } inline bool operator <= (const Version &other) const { return AsLongNumber() <= other.AsLongNumber(); } inline bool operator > (const Version &other) const { return AsLongNumber() > other.AsLongNumber(); } inline bool operator >= (const Version &other) const { return AsLongNumber() >= other.AsLongNumber(); } inline bool operator == (const Version &other) const { return AsLongNumber() == other.AsLongNumber(); } inline bool operator != (const Version &other) const { return AsLongNumber() != other.AsLongNumber(); } private: void MakeString(); }; } // namespace Shared } // namespace AGS } // namespace AGS3 #endif