/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_GUI_GUI_TEXTBOX_H #define AGS_SHARED_GUI_GUI_TEXTBOX_H #include "common/std/vector.h" #include "ags/shared/gui/gui_object.h" #include "ags/shared/util/string.h" namespace AGS3 { namespace AGS { namespace Shared { class GUITextBox : public GUIObject { public: GUITextBox(); bool HasAlphaChannel() const override; bool IsBorderShown() const; // Operations Rect CalcGraphicRect(bool clipped) override; void Draw(Bitmap *ds, int x = 0, int y = 0) override; void SetShowBorder(bool on); // Events void OnKeyPress(const KeyInput &ki) override; // Serialization void ReadFromFile(Stream *in, GuiVersion gui_version) override; void WriteToFile(Stream *out) const override; void ReadFromSavegame(Stream *in, GuiSvgVersion svg_ver) override; void WriteToSavegame(Stream *out) const override; // TODO: these members are currently public; hide them later public: int32_t Font; String Text; color_t TextColor; private: int32_t TextBoxFlags; String _textToDraw; void DrawTextBoxContents(Bitmap *ds, int x, int y, color_t text_color); }; } // namespace Shared } // namespace AGS } // namespace AGS3 #endif