/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_GUI_GUI_LISTBOX_H #define AGS_SHARED_GUI_GUI_LISTBOX_H #include "common/std/vector.h" #include "ags/shared/gui/gui_object.h" #include "ags/shared/util/string.h" namespace AGS3 { namespace AGS { namespace Shared { class GUIListBox : public GUIObject { public: GUIListBox(); bool HasAlphaChannel() const override; bool AreArrowsShown() const; bool IsBorderShown() const; bool IsSvgIndex() const; bool IsInRightMargin(int x) const; int GetItemAt(int x, int y) const; // Operations int AddItem(const String &text); void Clear(); Rect CalcGraphicRect(bool clipped) override; void Draw(Bitmap *ds, int x = 0, int y = 0) override; int InsertItem(int index, const String &text); void RemoveItem(int index); void SetShowArrows(bool on); void SetShowBorder(bool on); void SetSvgIndex(bool on); // TODO: work around this void SetFont(int font); void SetItemText(int index, const String &textt); // Events bool OnMouseDown() override; void OnMouseMove(int x, int y) override; void OnResized() override; // Serialization void ReadFromFile(Stream *in, GuiVersion gui_version) override; void WriteToFile(Stream *out) const override; void ReadFromSavegame(Shared::Stream *in, GuiSvgVersion svg_ver) override; void WriteToSavegame(Shared::Stream *out) const override; // TODO: these members are currently public; hide them later public: int32_t Font; color_t TextColor; HorAlignment TextAlignment; color_t SelectedBgColor; color_t SelectedTextColor; int32_t RowHeight; int32_t VisibleItemCount; std::vector Items; std::vector SavedGameIndex; int32_t SelectedItem; int32_t TopItem; Point MousePos; // TODO: remove these later int32_t ItemCount; private: int32_t ListBoxFlags; // Updates dynamic metrics such as row height and others void UpdateMetrics(); // Applies translation void PrepareTextToDraw(const String &text); // prepared text buffer/cache String _textToDraw; }; } // namespace Shared } // namespace AGS } // namespace AGS3 #endif