/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_GUI_GUI_LABEL_H #define AGS_SHARED_GUI_GUI_LABEL_H #include "common/std/vector.h" #include "ags/shared/gui/gui_object.h" #include "ags/shared/util/string.h" namespace AGS3 { namespace AGS { namespace Shared { class GUILabel : public GUIObject { public: GUILabel(); bool HasAlphaChannel() const override; // Gets label's text property in original set form (with macros etc) String GetText() const; // Gets which macro are contained within label's text GUILabelMacro GetTextMacros() const; // Operations Rect CalcGraphicRect(bool clipped) override; void Draw(Bitmap *ds, int x = 0, int y = 0) override; void SetText(const String &text); // Serialization void ReadFromFile(Stream *in, GuiVersion gui_version) override; void WriteToFile(Stream *out) const override; void ReadFromSavegame(Shared::Stream *in, GuiSvgVersion svg_ver) override; void WriteToSavegame(Shared::Stream *out) const override; // TODO: these members are currently public; hide them later public: String Text; int32_t Font; color_t TextColor; HorAlignment TextAlignment; private: // Transforms the Text property to a drawn text, applies translation, // replaces macros, splits and wraps, etc; returns number of lines. int PrepareTextToDraw(); // Information on macros contained within Text field GUILabelMacro _textMacro; // prepared text buffer/cache // TODO: cache split lines instead? String _textToDraw; }; } // namespace Shared } // namespace AGS } // namespace AGS3 #endif