/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_GUI_GUI_INV_H #define AGS_SHARED_GUI_GUI_INV_H #include "common/std/vector.h" #include "ags/shared/gui/gui_object.h" namespace AGS3 { namespace AGS { namespace Shared { class GUIInvWindow : public GUIObject { public: GUIInvWindow(); bool HasAlphaChannel() const override; // This function has distinct implementations in Engine and Editor int GetCharacterId() const; // Operations // This function has distinct implementations in Engine and Editor void Draw(Bitmap *ds, int x = 0, int y = 0) override; // Events void OnMouseEnter() override; void OnMouseLeave() override; void OnMouseUp() override; void OnResized() override; // Serialization void ReadFromFile(Stream *in, GuiVersion gui_version) override; void WriteToFile(Stream *out) const override; void ReadFromSavegame(Shared::Stream *in, GuiSvgVersion svg_ver) override; void WriteToSavegame(Shared::Stream *out) const override; // TODO: these members are currently public; hide them later public: bool IsMouseOver; int32_t CharId; // whose inventory (-1 = current player) int32_t ItemWidth; int32_t ItemHeight; int32_t ColCount; int32_t RowCount; int32_t TopItem; private: void CalculateNumCells(); }; } // namespace Shared } // namespace AGS } // namespace AGS3 #endif