/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Custom property structs // //----------------------------------------------------------------------------- // // Custom property schema is kept by GameSetupStruct object as a single // instance and defines property type and default value. Every game entity that // has properties implemented keeps CustomProperties object, which stores // actual property values only if ones are different from defaults. // //============================================================================= #ifndef AGS_SHARED_GAME_CUSTOM_PROPERTIES_H #define AGS_SHARED_GAME_CUSTOM_PROPERTIES_H #include "common/std/map.h" #include "ags/shared/util/string.h" #include "ags/shared/util/string_types.h" namespace AGS3 { #define LEGACY_MAX_CUSTOM_PROPERTIES 30 // NOTE: for some reason the property name stored in schema object was limited // to only 20 characters, while the custom properties map could hold up to 200. // Whether this was an error or design choice is unknown. #define LEGACY_MAX_CUSTOM_PROP_SCHEMA_NAME_LENGTH 20 #define LEGACY_MAX_CUSTOM_PROP_NAME_LENGTH 200 #define LEGACY_MAX_CUSTOM_PROP_DESC_LENGTH 100 #define LEGACY_MAX_CUSTOM_PROP_VALUE_LENGTH 500 namespace AGS { namespace Shared { enum PropertyVersion { kPropertyVersion_Initial = 1, kPropertyVersion_340, kPropertyVersion_Current = kPropertyVersion_340 }; enum PropertyType { kPropertyUndefined = 0, kPropertyBoolean, kPropertyInteger, kPropertyString }; enum PropertyError { kPropertyErr_NoError, kPropertyErr_UnsupportedFormat }; // // PropertyDesc - a description of a single custom property // struct PropertyDesc { String Name; PropertyType Type; String Description; String DefaultValue; PropertyDesc(); PropertyDesc(const String &name, PropertyType type, const String &desc, const String &def_value); }; // NOTE: AGS has case-insensitive property IDs // Schema - a map of property descriptions typedef std::unordered_map PropertySchema; namespace Properties { PropertyError ReadSchema(PropertySchema &schema, Stream *in); void WriteSchema(const PropertySchema &schema, Stream *out); // Reads property values from the stream and assign them to map. // The non-matching existing map items, if any, are NOT erased. // NOTE: "aligned" parameter is for legacy saves support only. PropertyError ReadValues(StringIMap &map, Stream *in, bool aligned = false); // Writes property values chunk to the stream void WriteValues(const StringIMap &map, Stream *out); } // namespace Properties } // namespace Shared } // namespace AGS } // namespace AGS3 #endif