/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // IOutputHandler is a debug printing interface. Its implementations can be // registered as potential output for the debug log. // //============================================================================= #ifndef AGS_SHARED_CORE_DEBUGGING_OUTPUT_HANDLER_H #define AGS_SHARED_CORE_DEBUGGING_OUTPUT_HANDLER_H #include "ags/shared/debugging/out.h" #include "ags/shared/util/string.h" namespace AGS3 { namespace AGS { namespace Shared { struct DebugMessage { String Text; uint32_t GroupID; String GroupName; MessageType MT; DebugMessage() : GroupID((uint32_t)kDbgGroup_None), MT(kDbgMsg_None) { } DebugMessage(const String &text, uint32_t group_id, const String &group_name, MessageType mt) : Text(text) , GroupID(group_id) , GroupName(group_name) , MT(mt) { } }; class IOutputHandler { public: virtual ~IOutputHandler() {} // Print the given text sent from the debug group. // Implementations are free to decide which message components are to be printed, and how. virtual void PrintMessage(const DebugMessage &msg) = 0; }; } // namespace Shared } // namespace AGS } // namespace AGS3 #endif