/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_AC_VIEW_H #define AGS_SHARED_AC_VIEW_H #include "common/std/vector.h" #include "ags/shared/core/types.h" namespace AGS3 { namespace AGS { namespace Shared { class Stream; } // namespace Shared } // namespace AGS using namespace AGS; // FIXME later #define VFLG_FLIPSPRITE 1 struct ViewFrame { int pic; short xoffs, yoffs; short speed; int flags; // VFLG_* flags int sound; // play sound when this frame comes round int reserved_for_future[2]; // kept only for plugin api // not saved, set at runtime only int audioclip; // actual audio clip reference (in case sound is a legacy number) ViewFrame(); void ReadFromFile(Shared::Stream *in); void WriteToFile(Shared::Stream *out); }; #define LOOPFLAG_RUNNEXTLOOP 1 struct ViewLoopNew { int numFrames; int flags; std::vector frames; // NOTE: we still need numFrames: // as we always allocate at least 1 frame for safety, to avoid crashes, // but have to report "logical" number of frames for the engine API. ViewLoopNew(); void Initialize(int frameCount); void Dispose(); bool RunNextLoop(); void WriteToFile_v321(Shared::Stream *out); void ReadFromFile_v321(Shared::Stream *in); void WriteFrames(Shared::Stream *out); void ReadFrames(Shared::Stream *in); }; struct ViewStruct { int numLoops; std::vector loops; ViewStruct(); void Initialize(int loopCount); void Dispose(); void WriteToFile(Shared::Stream *out); void ReadFromFile(Shared::Stream *in); }; struct ViewStruct272 { short numloops; short numframes[16]; int32_t loopflags[16]; ViewFrame frames[16][20]; ViewStruct272(); void ReadFromFile(Shared::Stream *in); }; extern void Convert272ViewsToNew(const std::vector &oldv, std::vector &newv); } // namespace AGS3 #endif