/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ags/shared/ac/keycode.h"
namespace AGS3 {
eAGSKeyCode AGSKeyToScriptKey(eAGSKeyCode keycode) {
// Script API requires strictly capital letters, if this is a small letter - capitalize it
return (keycode >= 'a' && keycode <= 'z') ?
static_cast(keycode - 'a' + 'A') : keycode;
}
char AGSKeyToText(eAGSKeyCode keycode) {
// support only printable characters (128-255 are chars from extended fonts)
if (keycode >= 32 && keycode < 256)
return static_cast(keycode);
return 0;
}
} // namespace AGS3