/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/shared/ac/inventory_item_info.h" #include "ags/shared/util/stream.h" #include "ags/shared/util/string_utils.h" namespace AGS3 { using namespace AGS::Shared; void InventoryItemInfo::ReadFromFile(Stream *in) { name.ReadCount(in, LEGACY_MAX_INVENTORY_NAME_LENGTH); in->Seek(3); // alignment padding to int32 pic = in->ReadInt32(); cursorPic = in->ReadInt32(); hotx = in->ReadInt32(); hoty = in->ReadInt32(); in->ReadArrayOfInt32(reserved, 5); flags = in->ReadInt8(); in->Seek(3); // alignment padding to int32 } void InventoryItemInfo::WriteToFile(Stream *out) { name.WriteCount(out, LEGACY_MAX_INVENTORY_NAME_LENGTH); out->WriteByteCount(0, 3); // alignment padding to int32 out->WriteInt32(pic); out->WriteInt32(cursorPic); out->WriteInt32(hotx); out->WriteInt32(hoty); out->WriteArrayOfInt32(reserved, 5); out->WriteInt8(flags); out->WriteByteCount(0, 3); // alignment padding to int32 } void InventoryItemInfo::ReadFromSavegame(Stream *in) { name = StrUtil::ReadString(in); pic = in->ReadInt32(); cursorPic = in->ReadInt32(); } void InventoryItemInfo::WriteToSavegame(Stream *out) const { StrUtil::WriteString(name, out); out->WriteInt32(pic); out->WriteInt32(cursorPic); } } // namespace AGS3