/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/shared/ac/dialog_topic.h" #include "ags/shared/util/stream.h" namespace AGS3 { using AGS::Shared::Stream; void DialogTopic::ReadFromFile(Stream *in) { in->ReadArray(optionnames, 150 * sizeof(char), MAXTOPICOPTIONS); in->ReadArrayOfInt32(optionflags, MAXTOPICOPTIONS); in->ReadInt32(); // optionscripts 32-bit pointer in->ReadArrayOfInt16(entrypoints, MAXTOPICOPTIONS); startupentrypoint = in->ReadInt16(); codesize = in->ReadInt16(); numoptions = in->ReadInt32(); topicFlags = in->ReadInt32(); } void DialogTopic::ReadFromSavegame(Shared::Stream *in) { in->ReadArrayOfInt32(optionflags, MAXTOPICOPTIONS); } void DialogTopic::WriteToSavegame(Shared::Stream *out) const { out->WriteArrayOfInt32(optionflags, MAXTOPICOPTIONS); } } // namespace AGS3