/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_PLUGINS_CORE_REGION_H #define AGS_PLUGINS_CORE_REGION_H #include "ags/plugins/ags_plugin.h" namespace AGS3 { namespace Plugins { namespace Core { class Region : public ScriptContainer { BUILT_IN_HASH(Region) public: virtual ~Region() {} void AGS_EngineStartup(IAGSEngine *engine) override; void GetRegionAtRoom(ScriptMethodParams ¶ms); void GetRegionAtScreen(ScriptMethodParams ¶ms); void TintNoLum(ScriptMethodParams ¶ms); void RunInteraction(ScriptMethodParams ¶ms); void GetEnabled(ScriptMethodParams ¶ms); void SetEnabled(ScriptMethodParams ¶ms); void GetID(ScriptMethodParams ¶ms); void GetLightLevel(ScriptMethodParams ¶ms); void SetLightLevel(ScriptMethodParams ¶ms); void GetTintEnabled(ScriptMethodParams ¶ms); void GetTintBlue(ScriptMethodParams ¶ms); void GetTintGreen(ScriptMethodParams ¶ms); void GetTintRed(ScriptMethodParams ¶ms); void GetTintSaturation(ScriptMethodParams ¶ms); }; } // namespace Core } // namespace Plugins } // namespace AGS3 #endif