/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/plugins/core/mouse.h" #include "ags/engine/ac/mouse.h" #include "ags/engine/ac/global_game.h" namespace AGS3 { namespace Plugins { namespace Core { void Mouse::AGS_EngineStartup(IAGSEngine *engine) { ScriptContainer::AGS_EngineStartup(engine); SCRIPT_METHOD(Mouse::ChangeModeGraphic^2, Mouse::ChangeCursorGraphic); SCRIPT_METHOD(Mouse::ChangeModeHotspot^3, Mouse::ChangeCursorHotspot); SCRIPT_METHOD(Mouse::ChangeModeView^2, Mouse::Mouse_ChangeModeView2); SCRIPT_METHOD(Mouse::DisableMode^1, Mouse::disable_cursor_mode); SCRIPT_METHOD(Mouse::EnableMode^1, Mouse::enable_cursor_mode); SCRIPT_METHOD(Mouse::GetModeGraphic^1, Mouse::Mouse_GetModeGraphic); SCRIPT_METHOD(Mouse::IsButtonDown^1, Mouse::IsButtonDown); SCRIPT_METHOD(Mouse::IsModeEnabled^1, Mouse::IsModeEnabled); SCRIPT_METHOD(Mouse::SaveCursorUntilItLeaves^0, Mouse::SaveCursorForLocationChange); SCRIPT_METHOD(Mouse::SelectNextMode^0, Mouse::SetNextCursor); SCRIPT_METHOD(Mouse::SelectPreviousMode^0, Mouse::SetPreviousCursor); SCRIPT_METHOD(Mouse::SetBounds^4, Mouse::SetMouseBounds); SCRIPT_METHOD(Mouse::SetPosition^2, Mouse::SetMousePosition); SCRIPT_METHOD(Mouse::Update^0, Mouse::RefreshMouse); SCRIPT_METHOD(Mouse::UseDefaultGraphic^0, Mouse::set_default_cursor); SCRIPT_METHOD(Mouse::UseModeGraphic^1, Mouse::set_mouse_cursor); SCRIPT_METHOD(Mouse::get_Mode, Mouse::GetCursorMode); SCRIPT_METHOD(Mouse::set_Mode, Mouse::set_cursor_mode); SCRIPT_METHOD(Mouse::get_Visible, Mouse::Mouse_GetVisible); SCRIPT_METHOD(Mouse::set_Visible, Mouse::Mouse_SetVisible); } void Mouse::ChangeCursorGraphic(ScriptMethodParams ¶ms) { PARAMS2(int, curs, int, newslot); AGS3::ChangeCursorGraphic(curs, newslot); } void Mouse::ChangeCursorHotspot(ScriptMethodParams ¶ms) { PARAMS3(int, curs, int, x, int, y); AGS3::ChangeCursorHotspot(curs, x, y); } void Mouse::Mouse_ChangeModeView2(ScriptMethodParams ¶ms) { PARAMS2(int, curs, int, newview); AGS3::Mouse_ChangeModeView2(curs, newview); } void Mouse::disable_cursor_mode(ScriptMethodParams ¶ms) { PARAMS1(int, modd); AGS3::disable_cursor_mode(modd); } void Mouse::enable_cursor_mode(ScriptMethodParams ¶ms) { PARAMS1(int, modd); AGS3::enable_cursor_mode(modd); } void Mouse::Mouse_GetModeGraphic(ScriptMethodParams ¶ms) { PARAMS1(int, curs); params._result = AGS3::Mouse_GetModeGraphic(curs); } void Mouse::IsButtonDown(ScriptMethodParams ¶ms) { PARAMS1(int, curs); params._result = AGS3::IsButtonDown(curs); } void Mouse::IsModeEnabled(ScriptMethodParams ¶ms) { PARAMS1(int, curs); params._result = AGS3::IsModeEnabled(curs); } void Mouse::SaveCursorForLocationChange(ScriptMethodParams ¶ms) { AGS3::SaveCursorForLocationChange(); } void Mouse::SetNextCursor(ScriptMethodParams ¶ms) { AGS3::SetNextCursor(); } void Mouse::SetPreviousCursor(ScriptMethodParams ¶ms) { AGS3::SetPreviousCursor(); } void Mouse::SetMouseBounds(ScriptMethodParams ¶ms) { PARAMS4(int, x1, int, y1, int, x2, int, y2); AGS3::SetMouseBounds(x1, y1, x2, y2); } void Mouse::SetMousePosition(ScriptMethodParams ¶ms) { PARAMS2(int, newx, int, newy); AGS3::SetMousePosition(newx, newy); } void Mouse::RefreshMouse(ScriptMethodParams ¶ms) { AGS3::RefreshMouse(); } void Mouse::set_default_cursor(ScriptMethodParams ¶ms) { AGS3::set_default_cursor(); } void Mouse::set_mouse_cursor(ScriptMethodParams ¶ms) { PARAMS1(int, newcurs); AGS3::set_mouse_cursor(newcurs); } void Mouse::GetCursorMode(ScriptMethodParams ¶ms) { params._result = AGS3::GetCursorMode(); } void Mouse::set_cursor_mode(ScriptMethodParams ¶ms) { PARAMS1(int, newmode); AGS3::set_cursor_mode(newmode); } void Mouse::Mouse_GetVisible(ScriptMethodParams ¶ms) { params._result = AGS3::Mouse_GetVisible(); } void Mouse::Mouse_SetVisible(ScriptMethodParams ¶ms) { PARAMS1(int, isOn); AGS3::Mouse_SetVisible(isOn); } } // namespace Core } // namespace Plugins } // namespace AGS3