/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/plugins/core/button.h" #include "ags/engine/ac/button.h" namespace AGS3 { namespace Plugins { namespace Core { void Button::AGS_EngineStartup(IAGSEngine *engine) { ScriptContainer::AGS_EngineStartup(engine); SCRIPT_METHOD(Button::Animate^4, Button::Animate); SCRIPT_METHOD(Button::GetText^1, Button::GetText); SCRIPT_METHOD(Button::SetText^1, Button::SetText); SCRIPT_METHOD(Button::get_ClipImage, Button::GetClipImage); SCRIPT_METHOD(Button::set_ClipImage, Button::SetClipImage); SCRIPT_METHOD(Button::get_Font, Button::GetFont); SCRIPT_METHOD(Button::set_Font, Button::SetFont); SCRIPT_METHOD(Button::get_Graphic, Button::GetGraphic); SCRIPT_METHOD(Button::get_MouseOverGraphic, Button::GetMouseOverGraphic); SCRIPT_METHOD(Button::set_MouseOverGraphic, Button::SetMouseOverGraphic); SCRIPT_METHOD(Button::get_NormalGraphic, Button::GetNormalGraphic); SCRIPT_METHOD(Button::set_NormalGraphic, Button::SetNormalGraphic); SCRIPT_METHOD(Button::get_PushedGraphic, Button::GetPushedGraphic); SCRIPT_METHOD(Button::set_PushedGraphic, Button::SetPushedGraphic); SCRIPT_METHOD(Button::get_Text, Button::GetText_New); SCRIPT_METHOD(Button::set_Text, Button::SetText); SCRIPT_METHOD(Button::get_TextColor, Button::GetTextColor); SCRIPT_METHOD(Button::set_TextColor, Button::SetTextColor); } void Button::Animate(ScriptMethodParams ¶ms) { PARAMS5(GUIButton *, butt, int, view, int, loop, int, speed, int, repeat); AGS3::Button_Animate4(butt, view, loop, speed, repeat); } void Button::GetText(ScriptMethodParams ¶ms) { PARAMS2(GUIButton *, butt, char *, buffer); AGS3::Button_GetText(butt, buffer); } void Button::SetText(ScriptMethodParams ¶ms) { PARAMS2(GUIButton *, butt, const char *, newtx); AGS3::Button_SetText(butt, newtx); } void Button::GetClipImage(ScriptMethodParams ¶ms) { PARAMS1(GUIButton *, butt); params._result = AGS3::Button_GetClipImage(butt); } void Button::SetClipImage(ScriptMethodParams ¶ms) { PARAMS2(GUIButton *, butt, int, newval); AGS3::Button_SetClipImage(butt, newval); } void Button::GetFont(ScriptMethodParams ¶ms) { PARAMS1(GUIButton *, butt); params._result = AGS3::Button_GetFont(butt); } void Button::SetFont(ScriptMethodParams ¶ms) { PARAMS2(GUIButton *, butt, int, newFont); AGS3::Button_SetFont(butt, newFont); } void Button::GetGraphic(ScriptMethodParams ¶ms) { PARAMS1(GUIButton *, butt); params._result = AGS3::Button_GetGraphic(butt); } void Button::GetMouseOverGraphic(ScriptMethodParams ¶ms) { PARAMS1(GUIButton *, butt); params._result = AGS3::Button_GetMouseOverGraphic(butt); } void Button::SetMouseOverGraphic(ScriptMethodParams ¶ms) { PARAMS2(GUIButton *, guil, int, slotn); AGS3::Button_SetMouseOverGraphic(guil, slotn); } void Button::GetNormalGraphic(ScriptMethodParams ¶ms) { PARAMS1(GUIButton *, butt); params._result = AGS3::Button_GetNormalGraphic(butt); } void Button::SetNormalGraphic(ScriptMethodParams ¶ms) { PARAMS2(GUIButton *, guil, int, slotn); AGS3::Button_SetNormalGraphic(guil, slotn); } void Button::GetPushedGraphic(ScriptMethodParams ¶ms) { PARAMS1(GUIButton *, butt); params._result = AGS3::Button_GetPushedGraphic(butt); } void Button::SetPushedGraphic(ScriptMethodParams ¶ms) { PARAMS2(GUIButton *, guil, int, slotn); AGS3::Button_SetPushedGraphic(guil, slotn); } void Button::GetText_New(ScriptMethodParams ¶ms) { PARAMS1(GUIButton *, butt); params._result = AGS3::Button_GetText_New(butt); } void Button::GetTextColor(ScriptMethodParams ¶ms) { PARAMS1(GUIButton *, butt); params._result = AGS3::Button_GetTextColor(butt); } void Button::SetTextColor(ScriptMethodParams ¶ms) { PARAMS2(GUIButton *, butt, int, newcol); AGS3::Button_SetTextColor(butt, newcol); } } // namespace Core } // namespace Plugins } // namespace AGS3