/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "ags/plugins/ags_touch/ags_touch.h" namespace AGS3 { namespace Plugins { namespace AGSTouch { const char *AGSTouch::AGS_GetPluginName() { return "Touch device control"; } void AGSTouch::AGS_EngineStartup(IAGSEngine *engine) { PluginBase::AGS_EngineStartup(engine); SCRIPT_METHOD(TouchShowKeyboard, AGSTouch::TouchShowKeyboard); SCRIPT_METHOD(TouchHideKeyboard, AGSTouch::TouchHideKeyboard); SCRIPT_METHOD(TouchIsKeyboardVisible, AGSTouch::TouchIsKeyboardVisible); } void AGSTouch::TouchShowKeyboard(ScriptMethodParams ¶ms) { g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); } void AGSTouch::TouchHideKeyboard(ScriptMethodParams ¶ms) { g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); } void AGSTouch::TouchIsKeyboardVisible(ScriptMethodParams ¶ms) { params._result = g_system->getFeatureState(OSystem::kFeatureVirtualKeyboard); } } // namespace AGSTouch } // namespace Plugins } // namespace AGS3