/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/plugins/ags_sprite_font/character_entry.h" namespace AGS3 { namespace Plugins { namespace AGSSpriteFont { CharacterEntry::CharacterEntry(void) { X = 0; Y = 0; Width = 0; Height = 0; Character = 0; } CharacterEntry::~CharacterEntry(void) {} } // namespace AGSSpriteFont } // namespace Plugins } // namespace AGS3