/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/ags.h" #include "ags/plugins/ags_shell/ags_shell.h" namespace AGS3 { namespace Plugins { namespace AGSShell { const char *AGSShell::AGS_GetPluginName() { return "AGS shell plugin"; } void AGSShell::AGS_EngineStartup(IAGSEngine *engine) { PluginBase::AGS_EngineStartup(engine); // Make sure it's got the version with the features we need if (_engine->version < 3) _engine->AbortGame("Plugin needs engine version 3 or newer."); SCRIPT_METHOD(ShellExecute, AGSShell::ShellExecute); } void AGSShell::ShellExecute(ScriptMethodParams ¶ms) { PARAMS3(const char *, operation, const char *, filename, const char *, parameters); warning("Unsupported ShellExecute(%s, %s, %s) command", operation, filename, parameters); params._result = 0; } } // namespace AGSShell } // namespace Plugins } // namespace AGS3