/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_PLUGINS_AGS_PAL_RENDER_RAYCAST_H #define AGS_PLUGINS_AGS_PAL_RENDER_RAYCAST_H #include "ags/plugins/ags_pal_render/pal_render.h" namespace AGS3 { namespace Plugins { namespace AGSPalRender { #define MAP_WIDTH 64 #define MAP_HEIGHT 64 struct Sprite { double x; double y; int texture; byte alpha; int blendmode; double uDivW; double uDivH; double vMove; double hMove; int8 objectinteract; int view; int frame; int angle; }; struct wallType { int texture[4]; int solid[4]; int ignorelighting[4]; int alpha[4]; int blendtype[4]; int mask[4]; byte hotspotinteract; }; extern bool raycastOn; extern double posX; extern double posY; //x and y start position extern double dirX; extern double dirY; //initial direction vector extern double planeX; extern double planeY; //the 2d raycaster version of camera plane extern double moveSpeed; //the constant value is in squares/second extern double rotSpeed; //the constant value is in radians/second extern unsigned char worldMap[MAP_WIDTH][MAP_HEIGHT]; extern unsigned char lightMap[MAP_WIDTH][MAP_HEIGHT]; extern int ceilingMap[MAP_WIDTH][MAP_HEIGHT]; extern int floorMap[MAP_WIDTH][MAP_HEIGHT]; extern int heightMap[MAP_WIDTH][MAP_HEIGHT]; extern unsigned char seenMap[MAP_WIDTH][MAP_HEIGHT]; extern int textureSlot; extern int ambientlight; #define numSprites 256 extern Sprite sprite[numSprites]; #define texWidth 64 #define texHeight 64 #define MAX_TEXTURES 512 extern unsigned char texture[][texWidth * texHeight]; extern bool heightmapOn; extern wallType wallData[256]; //arrays used to sort the sprites extern unsigned char **transcolorbuffer; extern unsigned char **transalphabuffer; extern double **transzbuffer; extern bool *transslicedrawn; extern int *transwallblendmode; extern double **ZBuffer; extern double *distTable; extern short *interactionmap; extern int skybox; } // namespace AGSPalRender } // namespace Plugins } // namespace AGS3 #endif