/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/plugins/ags_filedel/ags_filedel.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/savefile.h" #include "common/system.h" namespace AGS3 { namespace Plugins { namespace AGSFileDel { const char *AGSFileDel::AGS_GetPluginName() { return "AGS FileDel"; } void AGSFileDel::AGS_EngineStartup(IAGSEngine *engine) { PluginBase::AGS_EngineStartup(engine); SCRIPT_METHOD(FileDelete, AGSFileDel::FileDelete); } void AGSFileDel::FileDelete(ScriptMethodParams ¶ms) { PARAMS1(const char *, filename); if (!filename) { warning("AGSFileDel: empty filename!"); params._result = 0; } else { Common::String fullPath(ConfMan.get("gameid") + "-" + filename); if (g_system->getSavefileManager()->removeSavefile(fullPath)) { debug(0, "AGSFileDel: Deleted file %s", fullPath.c_str()); params._result = 1; } else { debug(0, "AGSFileDel: Couldn't delete file %s", fullPath.c_str()); params._result = 0; } } } } // namespace AGSFileDel } // namespace Plugins } // namespace AGS3