/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/plugins/ags_agi/ags_agi.h" namespace AGS3 { namespace Plugins { namespace AGSAgi { const char *AGSAgi::AGS_GetPluginName() { return "AGS AGI Plugin stub (ags_agi.dll)"; } void AGSAgi::AGS_EngineStartup(IAGSEngine *engine) { PluginBase::AGS_EngineStartup(engine); SCRIPT_METHOD(SetAGIScalingMode, AGSAgi::SetAGIScalingMode); SCRIPT_METHOD(GetAGIScalingMode, AGSAgi::GetAGIScalingMode); SCRIPT_METHOD(UseAGIScaling, AGSAgi::UseAGIScaling); } void AGSAgi::SetAGIScalingMode(ScriptMethodParams ¶ms) { PARAMS1(int, mode); // TODO rest of the code _scaling_mode = mode; } void AGSAgi::GetAGIScalingMode(ScriptMethodParams ¶ms) { params._result = _scaling_mode; } void AGSAgi::UseAGIScaling(ScriptMethodParams ¶ms) { PARAMS1(int, active); // TODO rest of the code _enabled = active; } } // namespace AGSAgi } // namespace Plugins } // namespace AGS3