/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_SCRIPT_CC_SYSTEM_IMPORTS_H #define AGS_ENGINE_SCRIPT_CC_SYSTEM_IMPORTS_H #include "common/std/map.h" #include "ags/engine/script/cc_instance.h" // ccInstance namespace AGS3 { struct IScriptObject; using AGS::Shared::String; struct ScriptImport { ScriptImport() { InstancePtr = nullptr; } String Name; // import's uid RuntimeScriptValue Value; ccInstance *InstancePtr; // script instance }; struct SystemImports { private: // Note we can't use a hash-map here, because we sometimes need to search // by partial keys. typedef std::map IndexMap; std::vector imports; IndexMap btree; public: uint32_t add(const String &name, const RuntimeScriptValue &value, ccInstance *inst); void remove(const String &name); const ScriptImport *getByName(const String &name); uint32_t get_index_of(const String &name); const ScriptImport *getByIndex(uint32_t index); String findName(const RuntimeScriptValue &value); void RemoveScriptExports(ccInstance *inst); void clear(); }; } // namespace AGS3 #endif