/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_SCRIPT_EXECUTING_SCRIPT_H #define AGS_ENGINE_SCRIPT_EXECUTING_SCRIPT_H #include "ags/engine/script/cc_instance.h" namespace AGS3 { enum PostScriptAction { ePSANewRoom, ePSAInvScreen, ePSARestoreGame, ePSARestoreGameDialog, ePSARunAGSGame, ePSARunDialog, ePSARestartGame, ePSASaveGame, ePSASaveGameDialog }; #define MAX_QUEUED_SCRIPTS 4 #define MAX_QUEUED_ACTIONS 5 #define MAX_QUEUED_ACTION_DESC 100 #define MAX_FUNCTION_NAME_LEN 60 #define MAX_QUEUED_PARAMS 4 enum ScriptInstType { kScInstGame, kScInstRoom }; struct QueuedScript { Shared::String FnName; ScriptInstType Instance; size_t ParamCount; RuntimeScriptValue Params[MAX_QUEUED_PARAMS]; QueuedScript(); }; struct ExecutingScript { ccInstance *inst = nullptr; // owned fork; CHECKME: this seem unused in the current engine std::unique_ptr forkedInst{}; PostScriptAction postScriptActions[MAX_QUEUED_ACTIONS]{}; const char *postScriptActionNames[MAX_QUEUED_ACTIONS]{}; ScriptPosition postScriptActionPositions[MAX_QUEUED_ACTIONS]{}; char postScriptSaveSlotDescription[MAX_QUEUED_ACTIONS][MAX_QUEUED_ACTION_DESC]{}; int postScriptActionData[MAX_QUEUED_ACTIONS]{}; int numPostScriptActions = 0; QueuedScript ScFnQueue[MAX_QUEUED_SCRIPTS]{}; int numanother = 0; ExecutingScript() = default; int queue_action(PostScriptAction act, int data, const char *aname); void run_another(const char *namm, ScriptInstType scinst, size_t param_count, const RuntimeScriptValue *params); }; } // namespace AGS3 #endif