/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Video playback interface. // // TODO: good future changes: // - do not render to the screen right inside the VideoPlayer class, // instead write the frame into the bitmap or texture, and expose // current frame in the interface to let the engine decide what to do // with it. // //============================================================================= #ifndef AGS_ENGINE_MEDIA_VIDEO_VIDEO_H #define AGS_ENGINE_MEDIA_VIDEO_VIDEO_H namespace AGS3 { enum VideoFlags { kVideo_EnableVideo = 0x0001, kVideo_Stretch = 0x0002, kVideo_ClearScreen = 0x0004, kVideo_LegacyFrameSize = 0x0008, kVideo_EnableAudio = 0x0010, kVideo_KeepGameAudio = 0x0020 }; enum VideoSkipType { VideoSkipNone = 0, VideoSkipEscape = 1, VideoSkipAnyKey = 2, VideoSkipKeyOrMouse = 3 }; extern bool play_avi_video(const char *name, int flags, VideoSkipType skip, bool showError); extern bool play_mpeg_video(const char *name, int flags, VideoSkipType skip, bool showError); extern bool play_theora_video(const char *name, int flags, VideoSkipType skip, bool showError); extern bool play_flc_video(int numb, int flags, VideoSkipType skip); // Pause the active video extern void video_pause(); // Resume the active video extern void video_resume(); } // namespace AGS3 #endif