/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/media/audio/queued_audio_item.h" #include "ags/shared/ac/common_defines.h" #include "ags/shared/util/stream.h" namespace AGS3 { using AGS::Shared::Stream; void QueuedAudioItem::ReadFromSavegame_v321(Stream *in) { audioClipIndex = in->ReadInt16(); priority = in->ReadInt16(); repeat = in->ReadBool(); in->Seek(3); // alignment padding to int32 in->ReadInt32(); // cachedClip 32-bit ptr (legacy format) } void QueuedAudioItem::ReadFromSavegame(Stream *in) { audioClipIndex = in->ReadInt16(); priority = in->ReadInt16(); repeat = in->ReadBool(); in->ReadInt32(); // reserved } void QueuedAudioItem::WriteToSavegame(Stream *out) const { out->WriteInt16(audioClipIndex); out->WriteInt16(priority); out->WriteBool(repeat); out->WriteInt32(0); // reserved } } // namespace AGS3