/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_MAIN_QUIT_H #define AGS_ENGINE_MAIN_QUIT_H namespace AGS3 { enum QuitReason { // Flags defining the base reason, could be subtyped by summing // with the other flags: // - normal exit means everything is fine kQuitKind_NormalExit = 0x01, // - game was requested to abort kQuitKind_DeliberateAbort = 0x02, // - something was wrong with the game logic (script) kQuitKind_GameException = 0x04, // - something was wrong with the engine, which it could not handle kQuitKind_EngineException = 0x08, // user closed the window or script command QuitGame was executed kQuit_GameRequest = kQuitKind_NormalExit | 0x10, // user pressed abort game key kQuit_UserAbort = kQuitKind_DeliberateAbort | 0x20, // script command AbortGame was executed kQuit_ScriptAbort = kQuitKind_GameException | 0x10, // game logic has generated a warning and warnings are treated as error kQuit_GameWarning = kQuitKind_GameException | 0x20, // game logic has generated an error (often script error) kQuit_GameError = kQuitKind_GameException | 0x30, // any kind of a fatal engine error kQuit_FatalError = kQuitKind_EngineException }; extern void quit_free(); } // namespace AGS3 #endif