/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/gfx/blender.h" #include "ags/lib/allegro.h" #include "ags/shared/core/types.h" namespace AGS3 { void set_my_trans_blender(int r, int g, int b, int a) { // use standard allegro 15 and 16 bit blenders, but customize // the 32-bit one to preserve the alpha channel set_blender_mode(kAlphaPreservedBlenderMode, r, g, b, a); } void set_additive_alpha_blender() { set_blender_mode(kAdditiveBlenderMode, 0, 0, 0, 0); } void set_argb2argb_blender(int alpha) { set_blender_mode(kArgbToArgbBlender, 0, 0, 0, alpha); } void set_opaque_alpha_blender() { set_blender_mode(kOpaqueBlenderMode, 0, 0, 0, 0); } void set_argb2any_blender() { // TODO: Properly implement this new mode set_blender_mode(kArgbToArgbBlender, 0, 0, 0, 0xff); } } // namespace AGS3