/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_DEBUGGING_DEBUGGER_H #define AGS_ENGINE_DEBUGGING_DEBUGGER_H #include "ags/shared/util/string.h" namespace AGS3 { struct IAGSEditorDebugger; struct ScriptPosition; int check_for_messages_from_debugger(); bool send_state_to_debugger(const char *msg); bool send_exception_to_debugger(const char *qmsg); // Returns current script's location and callstack AGS::Shared::String get_cur_script(int numberOfLinesOfCallStack); void check_debug_keys(); #define DBG_NOIFACE 1 #define DBG_NODRAWSPRITES 2 #define DBG_NOOBJECTS 4 #define DBG_NOUPDATE 8 #define DBG_NOSFX 0x10 #define DBG_NOMUSIC 0x20 #define DBG_NOSCRIPT 0x40 // #define DBG_DBGSCRIPT 0x80 // unused #define DBG_DEBUGMODE 0x100 #define DBG_REGONLY 0x200 #define DBG_NOVIDEO 0x400 enum FPSDisplayMode { kFPS_Hide = 0, // hid by the script/user command kFPS_Display = 1, // shown by the script/user command kFPS_Forced = 2 // forced shown by the engine arg }; } // namespace AGS3 #endif