/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Walk-behinds calculation logic. #ifndef AGS_ENGINE_AC_WALK_BEHIND_H #define AGS_ENGINE_AC_WALK_BEHIND_H #include "ags/shared/util/geometry.h" namespace AGS3 { // A method of rendering walkbehinds on screen: // DrawAsSeparateSprite - draws whole walkbehind as a sprite; // this method is most simple and is optimal for 3D renderers. // DrawOverCharSprite - turns parts of the character and object sprites // transparent when they are covered by walkbehind (walkbehind itself // is not drawn separately in this case); // this method is optimized for software render. enum WalkBehindMethodEnum { DrawOverCharSprite, DrawAsSeparateSprite }; // An info on vertical column of walk-behind mask, which may contain WB area struct WalkBehindColumn { bool Exists = false; // whether any WB area is in this column int Y1 = 0, Y2 = 0; // WB top and bottom Y coords }; namespace AGS { namespace Shared { class Bitmap; } } using namespace AGS; // FIXME later // Recalculates walk-behind positions void walkbehinds_recalc(); // Generates walk-behinds as separate sprites void walkbehinds_generate_sprites(); // Edits the given game object's sprite, cutting out pixels covered by walk-behinds; // returns whether any pixels were updated bool walkbehinds_cropout(Shared::Bitmap *sprit, int sprx, int spry, int basel); } // namespace AGS3 #endif