/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_TEXTBOX_H #define AGS_ENGINE_AC_TEXTBOX_H #include "ags/shared/gui/gui_textbox.h" namespace AGS3 { using AGS::Shared::GUITextBox; const char *TextBox_GetText_New(GUITextBox *texbox); void TextBox_GetText(GUITextBox *texbox, char *buffer); void TextBox_SetText(GUITextBox *texbox, const char *newtex); int TextBox_GetTextColor(GUITextBox *guit); void TextBox_SetTextColor(GUITextBox *guit, int colr); int TextBox_GetFont(GUITextBox *guit); void TextBox_SetFont(GUITextBox *guit, int fontnum); } // namespace AGS3 #endif