/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_STRING_H #define AGS_ENGINE_AC_STRING_H //include #include "ags/engine/ac/dynobj/cc_script_object.h" #include "ags/shared/util/string.h" namespace AGS3 { // Check that a supplied buffer from a text script function was not null #define VALIDATE_STRING(strin) if (!strin) quit("!String argument was null: make sure you pass a string buffer") const char *CreateNewScriptString(const char *text); inline const char *CreateNewScriptString(const AGS::Shared::String &text) { return CreateNewScriptString(text.GetCStr()); } char *CreateNewScriptString(size_t buf_len); // FIXME, unsafe to expose raw buf like this int String_IsNullOrEmpty(const char *thisString); const char *String_Copy(const char *srcString); const char *String_Append(const char *thisString, const char *extrabit); const char *String_AppendChar(const char *thisString, int extraOne); const char *String_ReplaceCharAt(const char *thisString, int index, int newChar); const char *String_Truncate(const char *thisString, int length); const char *String_Substring(const char *thisString, int index, int length); int String_CompareTo(const char *thisString, const char *otherString, bool caseSensitive); int String_StartsWith(const char *thisString, const char *checkForString, bool caseSensitive); int String_EndsWith(const char *thisString, const char *checkForString, bool caseSensitive); const char *String_Replace(const char *thisString, const char *lookForText, const char *replaceWithText, bool caseSensitive); const char *String_LowerCase(const char *thisString); const char *String_UpperCase(const char *thisString); int String_GetChars(const char *texx, int index); int StringToInt(const char *stino); int StrContains(const char *s1, const char *s2); //============================================================================= class SplitLines; // Break up the text into lines restricted by the given width; // returns number of lines, or 0 if text cannot be split well to fit in this width. // Does additional processing, like removal of voice-over tags and text reversal if right-to-left text display is on. // Optionally applies text direction rules (apply_direction param), otherwise leaves left-to-right always. size_t break_up_text_into_lines(const char *todis, bool apply_direction, SplitLines &lines, int wii, int fonnt, size_t max_lines = -1); inline size_t break_up_text_into_lines(const char *todis, SplitLines &lines, int wii, int fonnt, size_t max_lines = -1) { return break_up_text_into_lines(todis, true, lines, wii, fonnt, max_lines); } // Checks the capacity of an old-style script string buffer. // Commonly this should return MAX_MAXSTRLEN, but there are // cases when the buffer is a field inside one of the game structs, // in which case this returns that field's capacity. size_t check_scstrcapacity(const char *ptr); // This function reports that a legacy script string was modified, // and checks if it is an object's field in order to sync with any contemporary // properties. void commit_scstr_update(const char *ptr); // Tries if the input string contains a voice-over token ("&N"), // *optionally* fills the voice_num value (if the valid int pointer is passed), // and returns the pointer to the text portion after the token. // If returned pointer equals input pointer, that means that there was no token. // voice_num must be > 0 for a valid token, it's assigned 0 if no token was found, // or if there have been a parsing error. const char *parse_voiceover_token(const char *text, int *voice_num); } // namespace AGS3 #endif