/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_MOUSE_H #define AGS_ENGINE_AC_MOUSE_H #include "ags/engine/ac/dynobj/script_mouse.h" namespace AGS3 { void Mouse_SetVisible(int isOn); int Mouse_GetVisible(); int Mouse_GetModeGraphic(int curs); void Mouse_ChangeModeView(int curs, int newview, int delay); void Mouse_ChangeModeView2(int curs, int newview); // The Mouse:: functions are static so the script doesn't pass // in an object parameter void SetMousePosition(int newx, int newy); int GetCursorMode(); void SetNextCursor(); void SetPreviousCursor(); // permanently change cursor graphic void ChangeCursorGraphic(int curs, int newslot); void ChangeCursorHotspot(int curs, int x, int y); int IsButtonDown(int which); int IsModeEnabled(int which); void SetMouseBounds(int x1, int y1, int x2, int y2); void RefreshMouse(); // mouse cursor functions: // set_mouse_cursor: changes visual appearance to specified cursor void set_mouse_cursor(int newcurs, bool force_update = false); // set_default_cursor: resets visual appearance to current mode (walk, look, etc); void set_default_cursor(); // set_cursor_mode: changes mode and appearance void set_cursor_mode(int newmode); void enable_cursor_mode(int modd); void disable_cursor_mode(int modd); // Try to enable or disable mouse speed control by the engine void Mouse_EnableControl(bool on); void SimulateMouseClick(int button_id); //============================================================================= int GetMouseCursor(); void update_script_mouse_coords(); void update_inv_cursor(int invnum); void update_cached_mouse_cursor(); void set_new_cursor_graphic(int spriteslot); int find_next_enabled_cursor(int startwith); int find_previous_enabled_cursor(int startwith); } // namespace AGS3 #endif