/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_LISTBOX_H #define AGS_ENGINE_AC_LISTBOX_H #include "ags/shared/gui/gui_listbox.h" namespace AGS3 { using AGS::Shared::GUIListBox; int ListBox_AddItem(GUIListBox *lbb, const char *text); int ListBox_InsertItemAt(GUIListBox *lbb, int index, const char *text); void ListBox_Clear(GUIListBox *listbox); void ListBox_FillDirList(GUIListBox *listbox, const char *filemask); int ListBox_GetSaveGameSlots(GUIListBox *listbox, int index); int ListBox_FillSaveGameList(GUIListBox *listbox); int ListBox_GetItemAtLocation(GUIListBox *listbox, int x, int y); char *ListBox_GetItemText(GUIListBox *listbox, int index, char *buffer); const char *ListBox_GetItems(GUIListBox *listbox, int index); void ListBox_SetItemText(GUIListBox *listbox, int index, const char *newtext); void ListBox_RemoveItem(GUIListBox *listbox, int itemIndex); int ListBox_GetItemCount(GUIListBox *listbox); int ListBox_GetFont(GUIListBox *listbox); void ListBox_SetFont(GUIListBox *listbox, int newfont); int ListBox_GetHideBorder(GUIListBox *listbox); void ListBox_SetHideBorder(GUIListBox *listbox, int newValue); int ListBox_GetHideScrollArrows(GUIListBox *listbox); void ListBox_SetHideScrollArrows(GUIListBox *listbox, int newValue); int ListBox_GetSelectedIndex(GUIListBox *listbox); void ListBox_SetSelectedIndex(GUIListBox *guisl, int newsel); int ListBox_GetTopItem(GUIListBox *listbox); void ListBox_SetTopItem(GUIListBox *guisl, int item); int ListBox_GetRowCount(GUIListBox *listbox); void ListBox_ScrollDown(GUIListBox *listbox); void ListBox_ScrollUp(GUIListBox *listbox); GUIListBox *is_valid_listbox(int guin, int objn); } // namespace AGS3 #endif