/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_GUICONTROL_H #define AGS_ENGINE_AC_GUICONTROL_H #include "ags/shared/gui/gui_object.h" #include "ags/shared/gui/gui_button.h" #include "ags/shared/gui/gui_inv.h" #include "ags/shared/gui/gui_label.h" #include "ags/shared/gui/gui_listbox.h" #include "ags/shared/gui/gui_slider.h" #include "ags/shared/gui/gui_textbox.h" #include "ags/engine/ac/dynobj/script_gui.h" namespace AGS3 { using AGS::Shared::GUIObject; using AGS::Shared::GUIButton; using AGS::Shared::GUIInvWindow; using AGS::Shared::GUILabel; using AGS::Shared::GUIListBox; using AGS::Shared::GUISlider; using AGS::Shared::GUITextBox; GUIObject *GetGUIControlAtLocation(int xx, int yy); int GUIControl_GetVisible(GUIObject *guio); void GUIControl_SetVisible(GUIObject *guio, int visible); int GUIControl_GetClickable(GUIObject *guio); void GUIControl_SetClickable(GUIObject *guio, int enabled); int GUIControl_GetEnabled(GUIObject *guio); void GUIControl_SetEnabled(GUIObject *guio, int enabled); int GUIControl_GetID(GUIObject *guio); ScriptGUI *GUIControl_GetOwningGUI(GUIObject *guio); GUIButton *GUIControl_GetAsButton(GUIObject *guio); GUIInvWindow *GUIControl_GetAsInvWindow(GUIObject *guio); GUILabel *GUIControl_GetAsLabel(GUIObject *guio); GUIListBox *GUIControl_GetAsListBox(GUIObject *guio); GUISlider *GUIControl_GetAsSlider(GUIObject *guio); GUITextBox *GUIControl_GetAsTextBox(GUIObject *guio); int GUIControl_GetX(GUIObject *guio); void GUIControl_SetX(GUIObject *guio, int xx); int GUIControl_GetY(GUIObject *guio); void GUIControl_SetY(GUIObject *guio, int yy); int GUIControl_GetZOrder(GUIObject *guio); void GUIControl_SetZOrder(GUIObject *guio, int zorder); void GUIControl_SetPosition(GUIObject *guio, int xx, int yy); int GUIControl_GetWidth(GUIObject *guio); void GUIControl_SetWidth(GUIObject *guio, int newwid); int GUIControl_GetHeight(GUIObject *guio); void GUIControl_SetHeight(GUIObject *guio, int newhit); void GUIControl_SetSize(GUIObject *guio, int newwid, int newhit); void GUIControl_SendToBack(GUIObject *guio); void GUIControl_BringToFront(GUIObject *guio); } // namespace AGS3 #endif