/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/global_timer.h" #include "ags/engine/ac/runtime_defines.h" #include "ags/shared/ac/common.h" #include "ags/engine/ac/game_state.h" #include "ags/globals.h" namespace AGS3 { void script_SetTimer(int tnum, int timeout) { if ((tnum < 1) || (tnum >= MAX_TIMERS)) quit("!StartTimer: invalid timer number"); _GP(play).script_timers[tnum] = timeout; } int IsTimerExpired(int tnum) { if ((tnum < 1) || (tnum >= MAX_TIMERS)) quit("!IsTimerExpired: invalid timer number"); if (_GP(play).script_timers[tnum] == 1) { _GP(play).script_timers[tnum] = 0; return 1; } return 0; } } // namespace AGS3