/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_GLOBALSCREEN_H #define AGS_ENGINE_AC_GLOBALSCREEN_H namespace AGS3 { void FlipScreen(int amount); void ShakeScreen(int severe); void ShakeScreenBackground(int delay, int amount, int length); void TintScreen(int red, int grn, int blu); void SetScreenTransition(int newtrans); void SetNextScreenTransition(int newtrans); void SetFadeColor(int red, int green, int blue); void FadeIn(int sppd); void FadeOut(int sppd); } // namespace AGS3 #endif