/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_GLOBAL_LISTBOX_H #define AGS_ENGINE_AC_GLOBAL_LISTBOX_H namespace AGS3 { void ListBoxClear(int guin, int objn); void ListBoxAdd(int guin, int objn, const char *newitem); void ListBoxRemove(int guin, int objn, int itemIndex); int ListBoxGetSelected(int guin, int objn); int ListBoxGetNumItems(int guin, int objn); char *ListBoxGetItemText(int guin, int objn, int item, char *buffer); void ListBoxSetSelected(int guin, int objn, int newsel); void ListBoxSetTopItem(int guin, int objn, int item); int ListBoxSaveGameList(int guin, int objn); void ListBoxDirList(int guin, int objn, const char *filemask); } // namespace AGS3 #endif