/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/global_listbox.h" #include "ags/shared/ac/common.h" #include "ags/engine/ac/listbox.h" #include "ags/engine/ac/string.h" namespace AGS3 { void ListBoxClear(int guin, int objn) { GUIListBox *guisl = is_valid_listbox(guin, objn); ListBox_Clear(guisl); } void ListBoxAdd(int guin, int objn, const char *newitem) { GUIListBox *guisl = is_valid_listbox(guin, objn); ListBox_AddItem(guisl, newitem); } void ListBoxRemove(int guin, int objn, int itemIndex) { GUIListBox *guisl = is_valid_listbox(guin, objn); ListBox_RemoveItem(guisl, itemIndex); } int ListBoxGetSelected(int guin, int objn) { GUIListBox *guisl = is_valid_listbox(guin, objn); return ListBox_GetSelectedIndex(guisl); } int ListBoxGetNumItems(int guin, int objn) { GUIListBox *guisl = is_valid_listbox(guin, objn); return ListBox_GetItemCount(guisl); } char *ListBoxGetItemText(int guin, int objn, int item, char *buffer) { VALIDATE_STRING(buffer); GUIListBox *guisl = is_valid_listbox(guin, objn); return ListBox_GetItemText(guisl, item, buffer); } void ListBoxSetSelected(int guin, int objn, int newsel) { GUIListBox *guisl = is_valid_listbox(guin, objn); ListBox_SetSelectedIndex(guisl, newsel); } void ListBoxSetTopItem(int guin, int objn, int item) { GUIListBox *guisl = is_valid_listbox(guin, objn); ListBox_SetTopItem(guisl, item); } int ListBoxSaveGameList(int guin, int objn) { GUIListBox *guisl = is_valid_listbox(guin, objn); return ListBox_FillSaveGameList(guisl); } void ListBoxDirList(int guin, int objn, const char *filemask) { GUIListBox *guisl = is_valid_listbox(guin, objn); ListBox_FillDirList(guisl, filemask); } } // namespace AGS3