/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/game_setup.h" namespace AGS3 { GameSetup::GameSetup() { local_user_conf = false; audio_enabled = true; no_speech_pack = false; textheight = 0; enable_antialiasing = false; disable_exception_handling = false; mouse_auto_lock = false; override_script_os = -1; override_multitasking = -1; override_upscale = false; mouse_speed = 1.f; mouse_ctrl_when = kMouseCtrl_Fullscreen; mouse_ctrl_enabled = true; mouse_speed_def = kMouseSpeed_CurrentDisplay; RenderAtScreenRes = false; clear_cache_on_room_change = false; load_latest_save = false; rotation = kScreenRotation_Unlocked; show_fps = false; Screen.Params.RefreshRate = 0; Screen.Params.VSync = false; Screen.Windowed = false; Screen.FsGameFrame = kFrame_Proportional; Screen.WinGameFrame = kFrame_Round; } } // namespace AGS3