/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/dynobj/script_view_frame.h" #include "ags/engine/ac/dynobj/dynobj_manager.h" #include "ags/shared/util/stream.h" namespace AGS3 { using namespace AGS::Shared; int ScriptViewFrame::Dispose(void * /*address*/, bool force) { // always dispose a ViewFrame delete this; return 1; } const char *ScriptViewFrame::GetType() { return "ViewFrame"; } size_t ScriptViewFrame::CalcSerializeSize(const void * /*address*/) { return sizeof(int32_t) * 3; } void ScriptViewFrame::Serialize(const void * /*address*/, Stream *out) { out->WriteInt32(view); out->WriteInt32(loop); out->WriteInt32(frame); } void ScriptViewFrame::Unserialize(int index, Stream *in, size_t data_sz) { view = in->ReadInt32(); loop = in->ReadInt32(); frame = in->ReadInt32(); ccRegisterUnserializedObject(index, this, this); } ScriptViewFrame::ScriptViewFrame(int p_view, int p_loop, int p_frame) { view = p_view; loop = p_loop; frame = p_frame; } ScriptViewFrame::ScriptViewFrame() { view = -1; loop = -1; frame = -1; } } // namespace AGS3