/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/dynobj/script_dynamic_sprite.h" #include "ags/engine/ac/dynobj/dynobj_manager.h" #include "ags/shared/util/stream.h" #include "ags/engine/ac/dynamic_sprite.h" namespace AGS3 { using namespace AGS::Shared; int ScriptDynamicSprite::Dispose(void *address, bool force) { // always dispose if ((slot) && (!force)) free_dynamic_sprite(slot); delete this; return 1; } const char *ScriptDynamicSprite::GetType() { return "DynamicSprite"; } size_t ScriptDynamicSprite::CalcSerializeSize(const void * /*address*/) { return sizeof(int32_t); } void ScriptDynamicSprite::Serialize(const void *address, Stream *out) { out->WriteInt32(slot); } void ScriptDynamicSprite::Unserialize(int index, Stream *in, size_t data_sz) { slot = in->ReadInt32(); ccRegisterUnserializedObject(index, this, this); } ScriptDynamicSprite::ScriptDynamicSprite(int theSlot) { slot = theSlot; ccRegisterManagedObject(this, this); } ScriptDynamicSprite::ScriptDynamicSprite() { slot = 0; } } // namespace AGS3