/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/dynamic_sprite.h" #include "ags/shared/ac/common.h" #include "ags/engine/ac/draw.h" #include "ags/engine/ac/game.h" #include "ags/shared/ac/game_setup_struct.h" #include "ags/engine/ac/game_state.h" #include "ags/engine/ac/global_dynamic_sprite.h" #include "ags/engine/ac/global_game.h" #include "ags/engine/ac/math.h" // M_PI #include "ags/engine/ac/path_helper.h" #include "ags/engine/ac/room_object.h" #include "ags/engine/ac/room_status.h" #include "ags/engine/ac/system.h" #include "ags/engine/ac/dynobj/dynobj_manager.h" #include "ags/engine/debugging/debug_log.h" #include "ags/shared/game/room_struct.h" #include "ags/shared/gui/gui_button.h" #include "ags/shared/ac/sprite_cache.h" #include "ags/engine/gfx/graphics_driver.h" #include "ags/engine/script/runtime_script_value.h" #include "ags/shared/debugging/out.h" #include "ags/engine/script/script_api.h" #include "ags/engine/script/script_runtime.h" #include "ags/globals.h" namespace AGS3 { using namespace Shared; using namespace Engine; // ** SCRIPT DYNAMIC SPRITE void DynamicSprite_Delete(ScriptDynamicSprite *sds) { if (sds->slot) { free_dynamic_sprite(sds->slot); sds->slot = 0; } } ScriptDrawingSurface *DynamicSprite_GetDrawingSurface(ScriptDynamicSprite *dss) { ScriptDrawingSurface *surface = new ScriptDrawingSurface(); surface->dynamicSpriteNumber = dss->slot; if ((_GP(game).SpriteInfos[dss->slot].Flags & SPF_ALPHACHANNEL) != 0) surface->hasAlphaChannel = true; ccRegisterManagedObject(surface, surface); return surface; } int DynamicSprite_GetGraphic(ScriptDynamicSprite *sds) { if (sds->slot == 0) quit("!DynamicSprite.Graphic: Cannot get graphic, sprite has been deleted"); return sds->slot; } int DynamicSprite_GetWidth(ScriptDynamicSprite *sds) { return game_to_data_coord(_GP(game).SpriteInfos[sds->slot].Width); } int DynamicSprite_GetHeight(ScriptDynamicSprite *sds) { return game_to_data_coord(_GP(game).SpriteInfos[sds->slot].Height); } int DynamicSprite_GetColorDepth(ScriptDynamicSprite *sds) { // Dynamic sprite ensures the sprite exists always int depth = _GP(spriteset)[sds->slot]->GetColorDepth(); if (depth == 15) depth = 16; if (depth == 24) depth = 32; return depth; } void DynamicSprite_Resize(ScriptDynamicSprite *sds, int width, int height) { if ((width < 1) || (height < 1)) quit("!DynamicSprite.Resize: width and height must be greater than zero"); if (sds->slot == 0) quit("!DynamicSprite.Resize: sprite has been deleted"); data_to_game_coords(&width, &height); if (width * height >= 25000000) quitprintf("!DynamicSprite.Resize: new size is too large: %d x %d", width, height); // resize the sprite to the requested size Bitmap *sprite = _GP(spriteset)[sds->slot]; std::unique_ptr new_pic(BitmapHelper::CreateBitmap(width, height, sprite->GetColorDepth())); new_pic->StretchBlt(sprite, RectWH(0, 0, _GP(game).SpriteInfos[sds->slot].Width, _GP(game).SpriteInfos[sds->slot].Height), RectWH(0, 0, width, height)); add_dynamic_sprite(sds->slot, std::move(new_pic), (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0); } void DynamicSprite_Flip(ScriptDynamicSprite *sds, int direction) { if ((direction < 1) || (direction > 3)) quit("!DynamicSprite.Flip: invalid direction"); if (sds->slot == 0) quit("!DynamicSprite.Flip: sprite has been deleted"); // resize the sprite to the requested size Bitmap *sprite = _GP(spriteset)[sds->slot]; std::unique_ptr new_pic(BitmapHelper::CreateTransparentBitmap(sprite->GetWidth(), sprite->GetHeight(), sprite->GetColorDepth())); // AGS script FlipDirection corresponds to internal GraphicFlip new_pic->FlipBlt(sprite, 0, 0, static_cast(direction)); add_dynamic_sprite(sds->slot, std::move(new_pic), (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0); } void DynamicSprite_CopyTransparencyMask(ScriptDynamicSprite *sds, int sourceSprite) { if (sds->slot == 0) quit("!DynamicSprite.CopyTransparencyMask: sprite has been deleted"); if ((_GP(game).SpriteInfos[sds->slot].Width != _GP(game).SpriteInfos[sourceSprite].Width) || (_GP(game).SpriteInfos[sds->slot].Height != _GP(game).SpriteInfos[sourceSprite].Height)) { quit("!DynamicSprite.CopyTransparencyMask: sprites are not the same size"); } Bitmap *target = _GP(spriteset)[sds->slot]; Bitmap *source = _GP(spriteset)[sourceSprite]; if (target->GetColorDepth() != source->GetColorDepth()) { quit("!DynamicSprite.CopyTransparencyMask: sprites are not the same colour depth"); } // set the target's alpha channel depending on the source bool dst_has_alpha = (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0; bool src_has_alpha = (_GP(game).SpriteInfos[sourceSprite].Flags & SPF_ALPHACHANNEL) != 0; _GP(game).SpriteInfos[sds->slot].Flags &= ~SPF_ALPHACHANNEL; if (src_has_alpha) { _GP(game).SpriteInfos[sds->slot].Flags |= SPF_ALPHACHANNEL; } BitmapHelper::CopyTransparency(target, source, dst_has_alpha, src_has_alpha); } void DynamicSprite_ChangeCanvasSize(ScriptDynamicSprite *sds, int width, int height, int x, int y) { if (sds->slot == 0) quit("!DynamicSprite.ChangeCanvasSize: sprite has been deleted"); if ((width < 1) || (height < 1)) quit("!DynamicSprite.ChangeCanvasSize: new size is too small"); data_to_game_coords(&x, &y); data_to_game_coords(&width, &height); Bitmap *sprite = _GP(spriteset)[sds->slot]; std::unique_ptr new_pic(BitmapHelper::CreateTransparentBitmap(width, height, sprite->GetColorDepth())); // blit it into the enlarged image new_pic->Blit(sprite, 0, 0, x, y, sprite->GetWidth(), sprite->GetHeight()); // replace the bitmap in the sprite set add_dynamic_sprite(sds->slot, std::move(new_pic), (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0); } void DynamicSprite_Crop(ScriptDynamicSprite *sds, int x1, int y1, int width, int height) { if ((width < 1) || (height < 1)) quit("!DynamicSprite.Crop: co-ordinates do not make sense"); if (sds->slot == 0) quit("!DynamicSprite.Crop: sprite has been deleted"); data_to_game_coords(&x1, &y1); data_to_game_coords(&width, &height); if ((width > _GP(game).SpriteInfos[sds->slot].Width) || (height > _GP(game).SpriteInfos[sds->slot].Height)) quit("!DynamicSprite.Crop: requested to crop an area larger than the source"); Bitmap *sprite = _GP(spriteset)[sds->slot]; std::unique_ptr new_pic(BitmapHelper::CreateBitmap(width, height, sprite->GetColorDepth())); // blit it cropped new_pic->Blit(sprite, x1, y1, 0, 0, new_pic->GetWidth(), new_pic->GetHeight()); // replace the bitmap in the sprite set add_dynamic_sprite(sds->slot, std::move(new_pic), (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0); } void DynamicSprite_Rotate(ScriptDynamicSprite *sds, int angle, int width, int height) { if ((angle < 1) || (angle > 359)) quit("!DynamicSprite.Rotate: invalid angle (must be 1-359)"); if (sds->slot == 0) quit("!DynamicSprite.Rotate: sprite has been deleted"); if ((width == SCR_NO_VALUE) || (height == SCR_NO_VALUE)) { // calculate the new image size automatically // 1 degree = 181 degrees in terms of x/y size, so % 180 int useAngle = angle % 180; // and 0..90 is the same as 180..90 if (useAngle > 90) useAngle = 180 - useAngle; // useAngle is now between 0 and 90 (otherwise the sin/cos stuff doesn't work) double angleInRadians = (double)useAngle * (M_PI / 180.0); double sinVal = sin(angleInRadians); double cosVal = cos(angleInRadians); width = (cosVal * (double)_GP(game).SpriteInfos[sds->slot].Width + sinVal * (double)_GP(game).SpriteInfos[sds->slot].Height); height = (sinVal * (double)_GP(game).SpriteInfos[sds->slot].Width + cosVal * (double)_GP(game).SpriteInfos[sds->slot].Height); } else { data_to_game_coords(&width, &height); } // convert to allegro angle angle = (angle * 256) / 360; // resize the sprite to the requested size Bitmap *sprite = _GP(spriteset)[sds->slot]; std::unique_ptr new_pic(BitmapHelper::CreateTransparentBitmap(width, height, sprite->GetColorDepth())); // rotate the sprite about its centre // (+ width%2 fixes one pixel offset problem) new_pic->RotateBlt(sprite, width / 2 + width % 2, height / 2, sprite->GetWidth() / 2, sprite->GetHeight() / 2, itofix(angle)); // replace the bitmap in the sprite set add_dynamic_sprite(sds->slot, std::move(new_pic), (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0); } void DynamicSprite_Tint(ScriptDynamicSprite *sds, int red, int green, int blue, int saturation, int luminance) { Bitmap *source = _GP(spriteset)[sds->slot]; std::unique_ptr new_pic(BitmapHelper::CreateBitmap(source->GetWidth(), source->GetHeight(), source->GetColorDepth())); tint_image(new_pic.get(), source, red, green, blue, saturation, (luminance * 25) / 10); add_dynamic_sprite(sds->slot, std::move(new_pic), (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) != 0); } int DynamicSprite_SaveToFile(ScriptDynamicSprite *sds, const char *namm) { if (sds->slot == 0) quit("!DynamicSprite.SaveToFile: sprite has been deleted"); auto filename = String(namm); if (filename.FindChar('.') == String::NoIndex) filename.Append(".bmp"); ResolvedPath rp; if (!ResolveWritePathAndCreateDirs(filename, rp)) return 0; return _GP(spriteset)[sds->slot]->SaveToFile(rp.FullPath, _G(palette)) ? 1 : 0; } ScriptDynamicSprite *DynamicSprite_CreateFromSaveGame(int sgslot, int width, int height) { int slotnum = LoadSaveSlotScreenshot(sgslot, width, height); if (slotnum) { ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(slotnum); return new_spr; } return nullptr; } ScriptDynamicSprite *DynamicSprite_CreateFromFile(const char *filename) { int slotnum = LoadImageFile(filename); if (slotnum) { ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(slotnum); return new_spr; } return nullptr; } ScriptDynamicSprite *DynamicSprite_CreateFromScreenShot(int width, int height) { // TODO: refactor and merge with create_savegame_screenshot() if (!_GP(spriteset).HasFreeSlots()) return nullptr; // NOTE: be aware that by the historical logic AGS makes a screenshot // of a "main viewport", that may be smaller in legacy "letterbox" mode. const Rect &viewport = _GP(play).GetMainViewport(); if (width <= 0) width = viewport.GetWidth(); else width = data_to_game_coord(width); if (height <= 0) height = viewport.GetHeight(); else height = data_to_game_coord(height); std::unique_ptr new_pic(CopyScreenIntoBitmap(width, height, &viewport)); // replace the bitmap in the sprite set int new_slot = add_dynamic_sprite(std::move(new_pic)); return new ScriptDynamicSprite(new_slot); } ScriptDynamicSprite *DynamicSprite_CreateFromExistingSprite(int slot, int preserveAlphaChannel) { if (!_GP(spriteset).HasFreeSlots()) return nullptr; if (!_GP(spriteset).DoesSpriteExist(slot)) quitprintf("DynamicSprite.CreateFromExistingSprite: sprite %d does not exist", slot); // create a new sprite as a copy of the existing one std::unique_ptr new_pic(BitmapHelper::CreateBitmapCopy(_GP(spriteset)[slot])); if (!new_pic) return nullptr; bool hasAlpha = (preserveAlphaChannel) && ((_GP(game).SpriteInfos[slot].Flags & SPF_ALPHACHANNEL) != 0); int new_slot = add_dynamic_sprite(std::move(new_pic), hasAlpha); return new ScriptDynamicSprite(new_slot); } ScriptDynamicSprite *DynamicSprite_CreateFromDrawingSurface(ScriptDrawingSurface *sds, int x, int y, int width, int height) { if (!_GP(spriteset).HasFreeSlots()) return nullptr; if (width <= 0 || height <= 0) { debug_script_warn("WARNING: DynamicSprite.CreateFromDrawingSurface: invalid size %d x %d, will adjust", width, height); width = std::max(1, width); height = std::max(1, height); } // use DrawingSurface resolution sds->PointToGameResolution(&x, &y); sds->SizeToGameResolution(&width, &height); Bitmap *ds = sds->StartDrawing(); if ((x < 0) || (y < 0) || (x + width > ds->GetWidth()) || (y + height > ds->GetHeight())) quit("!DynamicSprite.CreateFromDrawingSurface: requested area is outside the surface"); std::unique_ptr new_pic(BitmapHelper::CreateBitmap(width, height, ds->GetColorDepth())); if (!new_pic) return nullptr; new_pic->Blit(ds, x, y, 0, 0, width, height); sds->FinishedDrawingReadOnly(); int new_slot = add_dynamic_sprite(std::move(new_pic), (sds->hasAlphaChannel != 0)); return new ScriptDynamicSprite(new_slot); } ScriptDynamicSprite *DynamicSprite_Create(int width, int height, int alphaChannel) { if (width <= 0 || height <= 0) { debug_script_warn("WARNING: DynamicSprite.Create: invalid size %d x %d, will adjust", width, height); width = MAX(1, width); height = MAX(1, height); } data_to_game_coords(&width, &height); if (!_GP(spriteset).HasFreeSlots()) return nullptr; std::unique_ptr new_pic(CreateCompatBitmap(width, height)); if (!new_pic) return nullptr; new_pic->ClearTransparent(); if ((alphaChannel) && (_GP(game).GetColorDepth() < 32)) alphaChannel = false; int new_slot = add_dynamic_sprite(std::move(new_pic), alphaChannel != 0); return new ScriptDynamicSprite(new_slot); } ScriptDynamicSprite *DynamicSprite_CreateFromExistingSprite_Old(int slot) { return DynamicSprite_CreateFromExistingSprite(slot, 0); } ScriptDynamicSprite *DynamicSprite_CreateFromBackground(int frame, int x1, int y1, int width, int height) { if (frame == SCR_NO_VALUE) { frame = _GP(play).bg_frame; } else if ((frame < 0) || ((size_t)frame >= _GP(thisroom).BgFrameCount)) quit("!DynamicSprite.CreateFromBackground: invalid frame specified"); if (x1 == SCR_NO_VALUE) x1 = 0; if (y1 == SCR_NO_VALUE) y1 = 0; if (width == SCR_NO_VALUE) width = _GP(play).room_width; if (height == SCR_NO_VALUE) height = _GP(play).room_height; if (width <= 0 || height <= 0) { debug_script_warn("WARNING: DynamicSprite.CreateFromBackground: invalid size %d x %d, will adjust", width, height); width = std::max(1, width); height = std::max(1, height); } if ((x1 < 0) || (y1 < 0) || (x1 + width > _GP(play).room_width) || (y1 + height > _GP(play).room_height)) quit("!DynamicSprite.CreateFromBackground: invalid co-ordinates specified"); data_to_game_coords(&x1, &y1); data_to_game_coords(&width, &height); if (!_GP(spriteset).HasFreeSlots()) return nullptr; // create a new sprite as a copy of the existing one std::unique_ptr new_pic(BitmapHelper::CreateBitmap(width, height, _GP(thisroom).BgFrames[frame].Graphic->GetColorDepth())); if (!new_pic) return nullptr; new_pic->Blit(_GP(thisroom).BgFrames[frame].Graphic.get(), x1, y1, 0, 0, width, height); int new_slot = add_dynamic_sprite(std::move(new_pic)); return new ScriptDynamicSprite(new_slot); } //============================================================================= int add_dynamic_sprite(std::unique_ptr image, bool has_alpha, uint32_t extra_flags) { int slot = _GP(spriteset).GetFreeIndex(); if (slot <= 0) return 0; return add_dynamic_sprite(slot, std::move(image), has_alpha, extra_flags); } int add_dynamic_sprite(int slot, std::unique_ptr image, bool has_alpha, uint32_t extra_flags) { assert(slot > 0 && !_GP(spriteset).IsAssetSprite(slot)); if (slot <= 0 || _GP(spriteset).IsAssetSprite(slot)) return 0; // invalid slot, or reserved for the static sprite uint32_t flags = SPF_DYNAMICALLOC | (SPF_ALPHACHANNEL * has_alpha) | extra_flags; if(!_GP(spriteset).SetSprite(slot, std::move(image), flags)) return 0; // failed to add the sprite, bad image or realloc failed // Notify a new (normal) dynamic sprite in case some objects // have this number assigned to their Graphic property if ((extra_flags & SPF_OBJECTOWNED) == 0) game_sprite_updated(slot); return slot; } void free_dynamic_sprite(int slot, bool notify_all) { assert((slot > 0) && (static_cast(slot) < _GP(game).SpriteInfos.size()) && (_GP(game).SpriteInfos[slot].Flags & SPF_DYNAMICALLOC)); if ((slot <= 0) || (static_cast(slot) >= _GP(game).SpriteInfos.size()) || (_GP(game).SpriteInfos[slot].Flags & SPF_DYNAMICALLOC) == 0) return; _GP(spriteset).DeleteSprite(slot); if (notify_all) game_sprite_updated(slot, true); } //============================================================================= // // Script API Functions // //============================================================================= // void (ScriptDynamicSprite *sds, int width, int height, int x, int y) RuntimeScriptValue Sc_DynamicSprite_ChangeCanvasSize(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT4(ScriptDynamicSprite, DynamicSprite_ChangeCanvasSize); } // void (ScriptDynamicSprite *sds, int sourceSprite) RuntimeScriptValue Sc_DynamicSprite_CopyTransparencyMask(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptDynamicSprite, DynamicSprite_CopyTransparencyMask); } // void (ScriptDynamicSprite *sds, int x1, int y1, int width, int height) RuntimeScriptValue Sc_DynamicSprite_Crop(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT4(ScriptDynamicSprite, DynamicSprite_Crop); } // void (ScriptDynamicSprite *sds) RuntimeScriptValue Sc_DynamicSprite_Delete(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID(ScriptDynamicSprite, DynamicSprite_Delete); } // void (ScriptDynamicSprite *sds, int direction) RuntimeScriptValue Sc_DynamicSprite_Flip(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT(ScriptDynamicSprite, DynamicSprite_Flip); } // ScriptDrawingSurface* (ScriptDynamicSprite *dss) RuntimeScriptValue Sc_DynamicSprite_GetDrawingSurface(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_OBJAUTO(ScriptDynamicSprite, ScriptDrawingSurface, DynamicSprite_GetDrawingSurface); } // void (ScriptDynamicSprite *sds, int width, int height) RuntimeScriptValue Sc_DynamicSprite_Resize(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT2(ScriptDynamicSprite, DynamicSprite_Resize); } // void (ScriptDynamicSprite *sds, int angle, int width, int height) RuntimeScriptValue Sc_DynamicSprite_Rotate(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT3(ScriptDynamicSprite, DynamicSprite_Rotate); } // int (ScriptDynamicSprite *sds, const char* namm) RuntimeScriptValue Sc_DynamicSprite_SaveToFile(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT_POBJ(ScriptDynamicSprite, DynamicSprite_SaveToFile, const char); } // void (ScriptDynamicSprite *sds, int red, int green, int blue, int saturation, int luminance) RuntimeScriptValue Sc_DynamicSprite_Tint(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID_PINT5(ScriptDynamicSprite, DynamicSprite_Tint); } // int (ScriptDynamicSprite *sds) RuntimeScriptValue Sc_DynamicSprite_GetColorDepth(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetColorDepth); } // int (ScriptDynamicSprite *sds) RuntimeScriptValue Sc_DynamicSprite_GetGraphic(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetGraphic); } // int (ScriptDynamicSprite *sds) RuntimeScriptValue Sc_DynamicSprite_GetHeight(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetHeight); } // int (ScriptDynamicSprite *sds) RuntimeScriptValue Sc_DynamicSprite_GetWidth(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptDynamicSprite, DynamicSprite_GetWidth); } // ScriptDynamicSprite* (int width, int height, int alphaChannel) RuntimeScriptValue Sc_DynamicSprite_Create(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_OBJAUTO_PINT3(ScriptDynamicSprite, DynamicSprite_Create); } // ScriptDynamicSprite* (int frame, int x1, int y1, int width, int height) RuntimeScriptValue Sc_DynamicSprite_CreateFromBackground(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_OBJAUTO_PINT5(ScriptDynamicSprite, DynamicSprite_CreateFromBackground); } // ScriptDynamicSprite* (ScriptDrawingSurface *sds, int x, int y, int width, int height) RuntimeScriptValue Sc_DynamicSprite_CreateFromDrawingSurface(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_OBJAUTO_POBJ_PINT4(ScriptDynamicSprite, DynamicSprite_CreateFromDrawingSurface, ScriptDrawingSurface); } // ScriptDynamicSprite* (int slot) RuntimeScriptValue Sc_DynamicSprite_CreateFromExistingSprite_Old(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_OBJAUTO_PINT(ScriptDynamicSprite, DynamicSprite_CreateFromExistingSprite_Old); } // ScriptDynamicSprite* (int slot, int preserveAlphaChannel) RuntimeScriptValue Sc_DynamicSprite_CreateFromExistingSprite(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_OBJAUTO_PINT2(ScriptDynamicSprite, DynamicSprite_CreateFromExistingSprite); } // ScriptDynamicSprite* (const char *filename) RuntimeScriptValue Sc_DynamicSprite_CreateFromFile(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_OBJAUTO_POBJ(ScriptDynamicSprite, DynamicSprite_CreateFromFile, const char); } // ScriptDynamicSprite* (int sgslot, int width, int height) RuntimeScriptValue Sc_DynamicSprite_CreateFromSaveGame(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_OBJAUTO_PINT3(ScriptDynamicSprite, DynamicSprite_CreateFromSaveGame); } // ScriptDynamicSprite* (int width, int height) RuntimeScriptValue Sc_DynamicSprite_CreateFromScreenShot(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_OBJAUTO_PINT2(ScriptDynamicSprite, DynamicSprite_CreateFromScreenShot); } void RegisterDynamicSpriteAPI() { ScFnRegister dynsprite_api[] = { {"DynamicSprite::Create^3", API_FN_PAIR(DynamicSprite_Create)}, {"DynamicSprite::CreateFromBackground", API_FN_PAIR(DynamicSprite_CreateFromBackground)}, {"DynamicSprite::CreateFromDrawingSurface^5", API_FN_PAIR(DynamicSprite_CreateFromDrawingSurface)}, {"DynamicSprite::CreateFromExistingSprite^1", API_FN_PAIR(DynamicSprite_CreateFromExistingSprite_Old)}, {"DynamicSprite::CreateFromExistingSprite^2", API_FN_PAIR(DynamicSprite_CreateFromExistingSprite)}, {"DynamicSprite::CreateFromFile", API_FN_PAIR(DynamicSprite_CreateFromFile)}, {"DynamicSprite::CreateFromSaveGame", API_FN_PAIR(DynamicSprite_CreateFromSaveGame)}, {"DynamicSprite::CreateFromScreenShot", API_FN_PAIR(DynamicSprite_CreateFromScreenShot)}, {"DynamicSprite::ChangeCanvasSize^4", API_FN_PAIR(DynamicSprite_ChangeCanvasSize)}, {"DynamicSprite::CopyTransparencyMask^1", API_FN_PAIR(DynamicSprite_CopyTransparencyMask)}, {"DynamicSprite::Crop^4", API_FN_PAIR(DynamicSprite_Crop)}, {"DynamicSprite::Delete", API_FN_PAIR(DynamicSprite_Delete)}, {"DynamicSprite::Flip^1", API_FN_PAIR(DynamicSprite_Flip)}, {"DynamicSprite::GetDrawingSurface^0", API_FN_PAIR(DynamicSprite_GetDrawingSurface)}, {"DynamicSprite::Resize^2", API_FN_PAIR(DynamicSprite_Resize)}, {"DynamicSprite::Rotate^3", API_FN_PAIR(DynamicSprite_Rotate)}, {"DynamicSprite::SaveToFile^1", API_FN_PAIR(DynamicSprite_SaveToFile)}, {"DynamicSprite::Tint^5", API_FN_PAIR(DynamicSprite_Tint)}, {"DynamicSprite::get_ColorDepth", API_FN_PAIR(DynamicSprite_GetColorDepth)}, {"DynamicSprite::get_Graphic", API_FN_PAIR(DynamicSprite_GetGraphic)}, {"DynamicSprite::get_Height", API_FN_PAIR(DynamicSprite_GetHeight)}, {"DynamicSprite::get_Width", API_FN_PAIR(DynamicSprite_GetWidth)}, }; ccAddExternalFunctions361(dynsprite_api); } } // namespace AGS3