/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_BUTTON_H #define AGS_ENGINE_AC_BUTTON_H #include "ags/globals.h" #include "ags/shared/gui/gui_button.h" namespace AGS3 { using AGS::Shared::GUIButton; struct AnimatingGUIButton; void Button_Animate(GUIButton *butt, int view, int loop, int speed, int repeat, int blocking, int direction, int sframe = 0, int volume = 100); void Button_Animate4(GUIButton *butt, int view, int loop, int speed, int repeat); const char *Button_GetText_New(GUIButton *butt); void Button_GetText(GUIButton *butt, char *buffer); void Button_SetText(GUIButton *butt, const char *newtx); void Button_SetFont(GUIButton *butt, int newFont); int Button_GetFont(GUIButton *butt); int Button_GetClipImage(GUIButton *butt); void Button_SetClipImage(GUIButton *butt, int newval); int Button_GetGraphic(GUIButton *butt); int Button_GetMouseOverGraphic(GUIButton *butt); void Button_SetMouseOverGraphic(GUIButton *guil, int slotn); int Button_GetNormalGraphic(GUIButton *butt); void Button_SetNormalGraphic(GUIButton *guil, int slotn); int Button_GetPushedGraphic(GUIButton *butt); void Button_SetPushedGraphic(GUIButton *guil, int slotn); int Button_GetTextColor(GUIButton *butt); void Button_SetTextColor(GUIButton *butt, int newcol); // Update button's animation, returns whether the animation continues bool UpdateAnimatingButton(int bu); size_t GetAnimatingButtonCount(); AnimatingGUIButton *GetAnimatingButtonByIndex(int idxn); void AddButtonAnimation(const AnimatingGUIButton &abtn); void StopButtonAnimation(int idxn); int FindButtonAnimation(int guin, int objn); void FindAndRemoveButtonAnimation(int guin, int objn); void RemoveAllButtonAnimations(); } // namespace AGS3 #endif