/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "audio/mixer.h" #include "audio/softsynth/pcspk.h" #include "common/debug-channels.h" #include "common/events.h" #include "common/random.h" #include "agi/preagi/preagi.h" #include "agi/graphics.h" namespace Agi { PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBase(syst, gameDesc) { // Setup mixer syncSoundSettings(); memset(&_debug, 0, sizeof(struct AgiDebug)); } void PreAgiEngine::initialize() { initRenderMode(); _font = new GfxFont(this); _gfx = new GfxMgr(this, _font); _font->init(); //_game._vm->_text->charAttrib_Set(15, 0); _defaultColor = IDA_DEFAULT; //_game._vm->_text->configureScreen(0); // hardcoded _gfx->initVideo(); _speaker = new Audio::PCSpeaker(); _speaker->init(); debugC(2, kDebugLevelMain, "Detect game"); // clear all resources and events for (int i = 0; i < MAX_DIRECTORY_ENTRIES; i++) { _game.pictures[i].reset(); _game.sounds[i] = nullptr; // _game.sounds contains pointers now _game.dirPic[i].reset(); _game.dirSound[i].reset(); } } PreAgiEngine::~PreAgiEngine() { delete _speaker; delete _gfx; delete _font; } int PreAgiEngine::rnd(int max) { return (_rnd->getRandomNumber(max - 1) + 1); } // Screen functions void PreAgiEngine::clearScreen(int attr, bool overrideDefault) { if (overrideDefault) _defaultColor = attr; _gfx->clearDisplay((attr & 0xF0) / 0x10); } void PreAgiEngine::clearGfxScreen(int attr) { _gfx->drawDisplayRect(0, 0, DISPLAY_DEFAULT_WIDTH - 1, IDI_MAX_ROW_PIC * 8 - 1, (attr & 0xF0) / 0x10); } byte PreAgiEngine::getWhite() const { switch (_renderMode) { case Common::kRenderCGA: return 3; case Common::kRenderHercA: case Common::kRenderHercG: return 1; default: return 15; } } // String functions void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) { if (attr == kColorDefault) attr = _defaultColor; byte foreground = attr & 0x0f; byte background = attr >> 4; // Simplistic CGA and Hercules mapping that handles all text // in Mickey and Winnie. Troll text is handled correctly in // graphics mode, but the original switched to CGA 16 color // text mode for some parts, and we are not doing that. switch (_renderMode) { case Common::kRenderCGA: // Map non-black text to white if (foreground != 0) { foreground = 3; } // Map white background to white if (background == 15) { background = 3; } break; case Common::kRenderHercA: case Common::kRenderHercG: // Map non-black text to amber/green if (foreground != 0) { foreground = 1; } // Map white background to amber/green, // all others to black if (background == 0x0f) { background = 1; } else { background = 0; } break; default: break; } const int stringLength = (int)strlen(buffer); for (int iChar = 0; iChar < stringLength; iChar++) { int code = buffer[iChar]; switch (code) { case '\n': case '\r': // winnie case 0x8D: if (++row == 200 / 8) return; col = 0; break; case '|': // swap attribute nibbles break; default: _gfx->drawCharacter(row, col, code, foreground, background, false); if (++col == 320 / 8) { col = 0; if (++row == 200 / 8) return; } } } } void PreAgiEngine::clearTextArea() { int start = IDI_MAX_ROW_PIC; if (getGameID() == GID_TROLL) start = 21; for (int row = start; row < 200 / 8; row++) { clearRow(row); } } void PreAgiEngine::clearRow(int row) { drawStr(row, 0, IDA_DEFAULT, " "); // 40 spaces } void PreAgiEngine::printStr(const char *szMsg) { clearTextArea(); drawStr(21, 0, IDA_DEFAULT, szMsg); _system->updateScreen(); } void PreAgiEngine::XOR80(char *buffer) { for (size_t i = 0; i < strlen(buffer); i++) if (buffer[i] & 0x80) buffer[i] ^= 0x80; } void PreAgiEngine::printStrXOR(char *szMsg) { XOR80(szMsg); printStr(szMsg); } // Input functions int PreAgiEngine::getSelection(SelectionTypes type) { Common::Event event; while (!shouldQuit()) { while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_RETURN_TO_LAUNCHER: case Common::EVENT_QUIT: return 0; case Common::EVENT_RBUTTONUP: return 0; case Common::EVENT_LBUTTONUP: if (type == kSelYesNo || type == kSelAnyKey || type == kSelBackspace) return 1; break; case Common::EVENT_KEYDOWN: if (event.kbd.flags & Common::KBD_NON_STICKY) { break; } switch (event.kbd.keycode) { case Common::KEYCODE_y: if (type == kSelYesNo) return 1; break; case Common::KEYCODE_n: if (type == kSelYesNo) return 0; break; case Common::KEYCODE_ESCAPE: if (type == kSelNumber || type == kSelAnyKey) return 0; break; case Common::KEYCODE_1: case Common::KEYCODE_2: case Common::KEYCODE_3: case Common::KEYCODE_4: case Common::KEYCODE_5: case Common::KEYCODE_6: case Common::KEYCODE_7: case Common::KEYCODE_8: case Common::KEYCODE_9: if (type == kSelNumber) return event.kbd.keycode - Common::KEYCODE_1 + 1; break; case Common::KEYCODE_SPACE: if (type == kSelSpace) return 1; break; case Common::KEYCODE_BACKSPACE: if (type == kSelBackspace) return 0; break; default: break; } if (type == kSelYesNo) { return 2; } else if (type == kSelNumber) { return 10; } else if (type == kSelAnyKey || type == kSelBackspace) { return 1; } break; default: break; } } _system->updateScreen(); _system->delayMillis(10); } return 0; } bool PreAgiEngine::playSpeakerNote(int16 frequency, int32 length, WaitOptions options) { // play note, unless this is a pause if (frequency != 0) { _speaker->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length); } // wait for note length bool completed = wait(length, options); // stop note if the wait was interrupted if (!completed) { if (frequency != 0) { _speaker->stop(); } } return completed; } // A wait function that updates the screen, optionally allows events to be // processed, and optionally allows keyboard and mouse events to interrupt // the wait. Processing events keeps the program window responsive, but for // very short delays it may be better to not process events so that they // are buffered and not lost. bool PreAgiEngine::wait(uint32 delay, WaitOptions options) { Common::Event event; uint32 startTime = _system->getMillis(); bool processEvents = (options & kWaitProcessEvents) != 0; bool allowInterrupt = (options == kWaitAllowInterrupt); while (!shouldQuit()) { // process events if (processEvents) { while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: // don't interrupt if a modifier is pressed if (event.kbd.flags & Common::KBD_NON_STICKY) { continue; } // fall through case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONUP: if (!allowInterrupt) { continue; } // fall through case Common::EVENT_RETURN_TO_LAUNCHER: case Common::EVENT_QUIT: return false; // interrupted by quit or input default: break; } } } if (_system->getMillis() - startTime >= delay) { return true; // delay completed } _system->updateScreen(); _system->delayMillis(10); } return false; // interrupted by quit } } // End of namespace Agi