/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGI_PICTURE_GAL_H #define AGI_PICTURE_GAL_H namespace Agi { class PictureMgr_GAL : public PictureMgr { public: PictureMgr_GAL(AgiBase *agi, GfxMgr *gfx); protected: byte getInitialPriorityColor() const override { return 1; } void drawPicture() override; void draw_Line(int16 x1, int16 y1, int16 x2, int16 y2) override; bool getNextXCoordinate(byte &x) override; bool getNextYCoordinate(byte &y) override; private: void draw_SetScreens(byte scrOn, byte priOn); void draw_SetScreens(byte scrOn, byte priOn, byte &prevScrOn, byte &prevPriOn); void drawBlackFrame(); }; } // End of namespace Agi #endif