/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TEXT_LAYOUT_H #define TEXT_LAYOUT_H #include "common/array.h" #include "common/rect.h" #include "common/scummsys.h" #include "common/str.h" namespace Graphics { struct Surface; } namespace AGDS { class AGDSEngine; class Process; class TextLayout { int _fontId; Common::Point _pos; bool _npc; bool _valid; struct Line { Common::Point pos; Common::String text; Common::Point size; }; Common::Array _lines; Common::String _process; Common::String _charNotifyVar; Common::String _charDirectionNotifyVar; Common::String _npcNotifyVar; public: TextLayout() : _fontId(-1), _npc(true), _valid(false) {} bool valid() const { return _valid; } void reset(AGDSEngine &engine); void setCharNotifyVar(const Common::String &name) { _charNotifyVar = name; } void setCharDirectionNotifyVar(const Common::String &name) { _charDirectionNotifyVar = name; } void setNPCNotifyVar(const Common::String &name) { _npcNotifyVar = name; } void paint(AGDSEngine &engine, Graphics::Surface &backbuffer); void layout(AGDSEngine &engine, Process &process, const Common::String &text, Common::Point pos, int fontId, bool npc); }; } // End of namespace AGDS #endif /* AGDS_TEXT_LAYOUT_H */