/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ACCESS_MARTIAN_SCRIPTS_H #define ACCESS_MARTIAN_SCRIPTS_H #include "common/scummsys.h" #include "access/scripts.h" namespace Access { namespace Martian { class MartianEngine; class MartianDuct; class MartianScripts : public Scripts { private: MartianEngine *_game; MartianDuct *_duct; void cmdSpecial0(); void cmdSpecial1(int param1, int param2); void cmdSpecial2(); void cmdSpecial3(); void cmdSpecial4(); void doIntro(int param1); void cmdSpecial6(); void cmdSpecial7(); protected: void executeSpecial(int commandIndex, int param1, int param2) override; void executeCommand(int commandIndex) override; public: MartianScripts(AccessEngine *vm); ~MartianScripts(); }; } // End of namespace Martian } // End of namespace Access #endif /* ACCESS_MARTIAN_SCRIPTS_H */