/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ACCESS_MARTIAN_ROOM_H #define ACCESS_MARTIAN_ROOM_H #include "common/scummsys.h" #include "access/room.h" namespace Access { class AccessEngine; namespace Martian { class MartianEngine; class MartianRoom : public Room { private: MartianEngine *_game; protected: void loadRoom(int roomNumber) override; void roomInit() override; void reloadRoom() override; void reloadRoom1() override; void mainAreaClick() override; public: MartianRoom(AccessEngine *vm); ~MartianRoom() override; void init4Quads() override { } void roomMenu() override; }; } // End of namespace Martian } // End of namespace Access #endif /* ACCESS_AMAZON_ROOM_H */