/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /** * Provides support for a simplified way of creating a data file for * an engine using a standard zip file, and mapping it into ScummVM's * filesystem. * * This allows contents of the zip file to be accessed by calling * Common::File::open with their filenames directly, like file1.png * or data/file1.png. * * You should create a folder named /devtools/create_/files to * put your engine's files within, with any necessary extraction code * in /devtools/create_/, that will save the files in files/ * * For development purposes, if you go the Game Options dialog for a * game in the ScummVM launcher, and set the Extra Path in the Paths * tab to /devtools/create_, the engine will access the files * directly without requiring you to keep regenerating a data file. * And when you're finished, and want to create a final data file, * you can zip up the files/ folder, rename the .zip to have a .dat * extension, and save it in /dists/engine-data. * * For example, the mm engine has it's files in /devtools/create_mm/files, * and it's contents are zipped up and saved as /dists/engine-data/mm.dat. */ #ifndef COMMON_ENGINE_DATA_H #define COMMON_ENGINE_DATA_H #include "common/path.h" namespace Common { /** * Loads the engine data file and maps it into the filessystem * so that the files within it can be opened as normal files. * @param datFilename .dat filename * @param subfolder Subfolder in the engine data for the game * @param reqMajorVersion Required major version number the * folder contents need to be (as specified in version.txt) * @param reqMinorVersion Required minor version * @param errorMsg If an error occurs, contains a description * @param useDataPrefix If true, the subfolder gets mapped into * ScummVM as a 'data' subfolder, to differentiate them from files * directly in the game folder. If false, the default, then filenames\ */ extern bool load_engine_data(const Common::Path &datFilename, const Common::String &subfolder, int reqMajorVersion, int reqMinorVersion, Common::U32String &errorMsg, bool useDataPrefix = false); } // namespace Common #endif