/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/archive.h" #include "common/config-manager.h" #include "common/file.h" #include "common/translation.h" #include "common/compression/unzip.h" #include "common/engine_data.h" namespace Common { class DataArchiveMember : public Common::ArchiveMember { private: Common::SharedPtr _member; Common::Path _publicFolder; Common::Path _innerfolder; public: DataArchiveMember(Common::SharedPtr member, const Common::Path &subfolder, const Common::Path &publicFolder) : _member(member), _publicFolder(publicFolder), _innerfolder(subfolder) { } ~DataArchiveMember() override { } Common::SeekableReadStream *createReadStream() const override { return _member->createReadStream(); } Common::SeekableReadStream *createReadStreamForAltStream(Common::AltStreamType altStreamType) const override { return nullptr; } Common::Path getPathInArchive() const override { Common::Path name = _member->getPathInArchive(); return _publicFolder.join(name.relativeTo(_innerfolder)); } Common::U32String getDisplayName() const override { return _member->getDisplayName(); } Common::String getFileName() const override { return _member->getFileName(); } Common::String getName() const override { return getPathInArchive().toString(); } }; /** * The data archive class encapsulates access to a specific subfolder * for the game within the engine data zip file as a generic "data" folder */ class DataArchive : public Common::Archive { private: Common::Archive *_zip; Common::Path _publicFolder; Common::Path _innerfolder; Common::Path publicToInner(const Common::Path &filename) const { assert(filename.isRelativeTo(_publicFolder)); return _innerfolder.join(filename.relativeTo(_publicFolder)); } public: DataArchive(Common::Archive *zip, const Common::Path &subfolder, bool useDataPrefix) : _zip(zip), _publicFolder(useDataPrefix ? "data/" : ""), _innerfolder(subfolder) { } ~DataArchive() override { delete _zip; } /** * Check if a member with the given name is present in the Archive. * Patterns are not allowed, as this is meant to be a quick File::exists() * replacement. */ bool hasFile(const Common::Path &path) const override; /** * Add all members of the Archive to list. * Must only append to list, and not remove elements from it. * * @return the number of names added to list */ int listMembers(Common::ArchiveMemberList &list) const override; /** * Returns a ArchiveMember representation of the given file. */ const Common::ArchiveMemberPtr getMember(const Common::Path &path) const override; /** * Create a stream bound to a member with the specified name in the * archive. If no member with this name exists, 0 is returned. * @return the newly created input stream */ Common::SeekableReadStream *createReadStreamForMember( const Common::Path &path) const override; }; #ifndef RELEASE_BUILD /** * The data archive proxy class is used for debugging purposes to access engine data * files when the create_mm folder is in the search path. It will allow for * local mucking around with the data files and committing changes without having to * recreate the data file every time a change is made. mm.dat then just has * to be recreated prior to a release or when the changes are completed and stable */ class DataArchiveProxy : public Common::Archive { friend class DataArchive; private: Common::FSNode _folder; const Common::Path _publicFolder; /** * Gets a file node from the passed filename */ Common::FSNode getNode(const Common::Path &name) const; public: DataArchiveProxy(const Common::FSNode &folder, bool useDataPrefix) : _folder(folder), _publicFolder(useDataPrefix ? "data/" : "") {} ~DataArchiveProxy() override {} /** * Check if a member with the given name is present in the Archive. * Patterns are not allowed, as this is meant to be a quick File::exists() * replacement. */ bool hasFile(const Common::Path &path) const override { return path.isRelativeTo(_publicFolder) && getNode(path).exists(); } /** * Add all members of the Archive to list. * Must only append to list, and not remove elements from it. * * @return the number of names added to list */ int listMembers(Common::ArchiveMemberList &list) const override { return 0; } /** * Returns a ArchiveMember representation of the given file. */ const Common::ArchiveMemberPtr getMember(const Common::Path &path) const override; /** * Create a stream bound to a member with the specified name in the * archive. If no member with this name exists, 0 is returned. * @return the newly created input stream */ Common::SeekableReadStream *createReadStreamForMember( const Common::Path &path) const override; }; #endif bool DataArchive::hasFile(const Common::Path &path) const { if (!path.isRelativeTo(_publicFolder)) return false; Common::Path realFilename = publicToInner(path); return _zip->hasFile(realFilename); } int DataArchive::listMembers(Common::ArchiveMemberList &list) const { Common::ArchiveMemberList innerList; int result = _zip->listMembers(innerList); // Modify the results to change the filename for (auto &archive : innerList) { Common::ArchiveMemberPtr member = Common::ArchiveMemberPtr( new DataArchiveMember(archive, _innerfolder, _publicFolder)); list.push_back(member); } return result; } const Common::ArchiveMemberPtr DataArchive::getMember(const Common::Path &path) const { if (!hasFile(path)) return Common::ArchiveMemberPtr(); return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this)); } Common::SeekableReadStream *DataArchive::createReadStreamForMember(const Common::Path &path) const { if (hasFile(path)) { Common::Path filename = publicToInner(path); return _zip->createReadStreamForMember(filename); } return nullptr; } /*------------------------------------------------------------------------*/ #ifndef RELEASE_BUILD const Common::ArchiveMemberPtr DataArchiveProxy::getMember(const Common::Path &path) const { if (!hasFile(path)) return Common::ArchiveMemberPtr(); return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this)); } Common::SeekableReadStream *DataArchiveProxy::createReadStreamForMember(const Common::Path &path) const { if (hasFile(path)) return getNode(path).createReadStream(); return nullptr; } Common::FSNode DataArchiveProxy::getNode(const Common::Path &name) const { Common::Path remainingName = name.relativeTo(_publicFolder); Common::FSNode node = _folder; Common::StringArray components = remainingName.splitComponents(); if (components.empty()) { return node; } for (Common::StringArray::const_iterator it = components.begin(); it != components.end() - 1; it++) { node = node.getChild(*it); if (!node.exists()) return node; } node = node.getChild(*(components.end() - 1)); return node; } #endif /*------------------------------------------------------------------------*/ bool load_engine_data(const Common::Path &datFilename, const Common::String &subfolder, int reqMajorVersion, int reqMinorVersion, Common::U32String &errorMsg, bool useDataPrefix) { Common::Archive *dataArchive = nullptr; Common::File f; #ifndef RELEASE_BUILD Common::FSNode folder; if (ConfMan.hasKey("extrapath")) { if ((folder = Common::FSNode(ConfMan.getPath("extrapath"))).exists() && (folder = folder.getChild("files")).exists() && (folder = folder.getChild(subfolder)).exists()) { f.open(folder.getChild("version.txt")); } } #endif if (!f.isOpen()) { Common::String versionFile = subfolder.empty() ? "version.txt" : Common::String::format("%s/version.txt", subfolder.c_str()); if (!Common::File::exists(datFilename) || (dataArchive = Common::makeZipArchive(datFilename)) == 0 || !f.open(Common::Path(versionFile), *dataArchive)) { delete dataArchive; errorMsg = Common::U32String::format(_("Could not locate engine data %s"), datFilename.toString().c_str()); return false; } } // Validate the version char buffer[5]; f.read(buffer, 4); buffer[4] = '\0'; int major = 0, minor = 0; if (buffer[1] == '.') { major = buffer[0] - '0'; minor = atoi(&buffer[2]); } if (major != reqMajorVersion || minor != reqMinorVersion) { delete dataArchive; errorMsg = Common::U32String::format(_("Out of date engine data. Expected %d.%d, but got version %d.%d"), reqMajorVersion, reqMinorVersion, major, minor); return false; } // It was all validated correctly Common::Archive *archive; #ifndef RELEASE_BUILD if (!dataArchive) archive = new DataArchiveProxy(folder, useDataPrefix); else #endif archive = new DataArchive(dataArchive, Common::Path(subfolder), useDataPrefix); SearchMan.add("data", archive); return true; } } // namespace Common